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Making of Swedish kitchen

Michał Franczak 2015-02-11 09:53 tutorial  > 3ds MAX  > lighting

Behind the scenes of scene 1 from Archinteriors vol. 37.

This scene was made by Piotr Mróz from Evermotion and it is a part of Archinteriors vol. 37 collection - Swedish style home interiors. Swedish style bases on high-key lighting, bright surfaces, clean post-production and quasi-vintage props. You can buy this scene separately for €50 in Evermotion Shop or purchase entire Archinteriors vol. 37 collection (10 scenes) for €120.

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Final image after post production

 

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Wireframe

 

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Overview of the scene in 3ds Max viewport.

 

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External view - simple techniques - cylindrical background map, grass plane and V-ray Sun

 

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Grass material - simple V-ray material with single diffuse map

 

Click on image to enlarge nr_AI37_0021_grass_material_2_882.jpg

The only correction was a bit of desaturation and slight hue shift.

 

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Original grass map

 

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Environment - a cylinder with V-ray light material

 

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Background map image

 

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We put background map in V-Ray light material

 

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There are two types of floor in this scene. Interior floor (grey in viewport) and terrace floor (light wood in viewport)

 

Click on image to enlarge nr_AI37_0011_floor_interior_material_901.jpg

Interior floor material is quite sophisticated - it is a blend of 3 V-Ray materials

 

Click on image to enlarge nr_AI37_0010_floor_interior_material_2_900.jpg

Interior / floor - base material

 

Click on image to enlarge nr_AI37_0008_floor_interior_material_4_898.jpg

Interior / floor - coat material

 

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Interior / floor - 2nd coat material

 

Click on image to enlarge nr_AI37_0006_floor_interior_material_6_896.jpg

Interior / floor - blend maps

 

Click on image to enlarge nr_AI37_0005_floor_exterior_material_895.jpg

Terrace floor material is much simplier

 

Click on image to enlarge nr_AI37_0019_building_880.jpg

Interior is made of very simple mesh

 

Click on image to enlarge nr_AI37_0018_building_material_879.jpg

Wall material - just plain, white material.

 

Click on image to enlarge nr_AI37_0016_props_1_877.jpg

We put a lot of props in this scene. They are making it full of life and realistic.

 

Click on image to enlarge nr_AI37_0015_props_2_876.jpg

More kitchen props

 

Click on image to enlarge nr_AI37_0013_props_4_874.jpg

Table is set for breakfast

 

Click on image to enlarge nr_AI37_0003_vray_light_lister_893.jpg

There are four light sources in the scene. v-ray light lister shows three lights, because one of sources is instanced.

 

Click on image to enlarge nr_AI37_0002_light_1_892.jpg

First light (door behind camera)

 

Click on image to enlarge nr_AI37_0001_light_2_891.jpg

Second and third light settings

 

Click on image to enlarge nr_AI37_0000_sun_890.jpg

V-Ray sun settings

 

Click on image to enlarge nr_AI37_0004_camera_settings_894.jpg

Camera settings

 

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Raw render

 

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Adobe Photoshop layers

 

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Again - final image after post production

 

Hope you find this tutorial useful! You can find entire collection in Evermotion Shop: Archinteriors vol. 37.

 
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 37 ai
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christop 17:03:12  |  16-02-2015
what is the procedural map on the backsplash tiles. Did you have to map tit individually or is there a script for tiles ?
dr_After 08:35:29  |  26-02-2015
The map is procedural noise. Tiles were replaced manually while unwrapping.
waqa 09:48:06  |  17-03-2015
can you share the models that you used in this scene Mail Me ( mwbsab@gmail.com ) please i need them ...