How To Make Your CGI Walls More Realistic
Realistic walls with noise modifier.
Small particles get the shape of an object, turn into a solid and then break.
The whole idea is based on one of Matthias Müllers early Particle Flow Tests.
For this tutorial you'll need something to fragment your object with Vorofrag: scriptspot.com/3ds-max/plugins/vorofrag
The whole idea of this tutorial is based on one of Matthias Müllers early Particle Flow Tests:
Here you can download the Star, End and the Final project with skull, camera and stuff, on max 2014 and 2011: goo.gl/gmzYp2
Tutorial developed by Alvaro Moreira and Particle Skull.
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