Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
Unity Game Engine currently has two particle system - one is Shuriken (CPU-based system) and the other is new VFX Graph (GPU based). They both have their advantages and uses, but in this video it is not about real-case scenarios, it's all about performance. How many particles you can emit on a decent PC system until it starts lagging seriously? Brackeys wanted to find out and here is a video:
His system specs are:
AMD Ryzek 7 2700x, 32 GB of RAM and Nvidia Gefore GTX 1080.
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