Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Making of Flotilla

Marina Ivanova 2014-06-02 11:13 tutorial  > 3ds MAX  > texturing

Interior visualization tutorial by Marina Ivanova.

Greeting to all readers!

My name is Maria (my Facebook page), I am from Russia, thanks to Evermotion I have an opportunity to tell you about my project "Flotilla". This is a little story about simple solutions in the interior. It is also easy to implement in max. My main tools are 3ds Max, V-ray and Photoshop, I'm really satisfied with the results they give.

Click on image to enlargeGost_1Catal_nr_1679.jpg

Final render

 

Click on image to enlargeGost_Scene_Wire_nr_1678.jpg

Wireframe

 

Okay, here we go. There are no special tricks, everything is very simple. We used the models from library, so we put our focus on materials, lighting and post processing.

 

Click on image to enlargeLight_Sun_nr_1677.jpg

Lighting - the scene is illuminated by a simple scheme: VraySun + VrayLight windows

 

Click on image to enlargeLighten_Scene_nr_1676.jpg

Lighing

 

 

Click on image to enlargeMat_Walls_nr_1674.jpg

Wall texture

 

Click on image to enlargeMat_Floor_nr_1675.jpg

Floor texture

 

 

Click on image to enlargeSetap_Vray_nr_1672.jpg

Scene settings

 

Click on image to enlargePasses_nr_1681.jpg

Post processing

 

Click on image to enlargeVivod_pass_nr_1680.jpg

Post processing

 

Thank you for reading. I hope you found it interesting! you can visit my Facebook page: Marina Ivanova on Facebook.

Author: Marina Ivanova Editor: Michal Franczak
Tags: flotilla
You may also like...
Enhance Redshift Workflow With iRender’s High-Performance Render Farm

Enhance Redshift Workflow With iRender’s High-Performance Render Farm

A decade ago, CPU rendering was the foundation of architectural visualization, visual effects, and animation production. But as the demand for faster, more realistic rendering increased, artists found their salvation in GPU-powered render engines like Redshift and OctaneRender.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

jcnjcn 06:18:17  |  05-06-2014
Congrats, excelent work!!! How do you configure each vray filter map in photoshop?
tita3007 16:49:33  |  09-06-2014
excelente trabajo!
Bubar 19:35:31  |  10-06-2014
Awesome!
diegroncho 00:30:17  |  25-06-2014
Great tutorial!!! Could you tell me something about the camera setting?