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Making of Fall travel

Making of Fall travel

Yones Bana 2014-03-17 10:14 tutorial  > 3ds MAX  > modeling

Tutorial by Yones Bana.

Hi, I am Yones Bana from cgrecord team, and this is a making of from my last personal work, Fall travel. In this tutorial I am using 3dsMax and V-ray, also Photoshop for postproduction steps.

02_noresize_1.jpg

First of all adjust the unit setup. I use centimeters in this scene.

 

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Models that I used in this scene

 

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Models that I used in this scene

 

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For environment ground I used Paint Deformation tools in edit poly.

 

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Note that we need a step in front of the beach.

 

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Add a turbosmooth modifier to achieve smooth result.

 

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Vegetation is created by Forest plugin. Because I wanted to show the feeling of autumn I used some orange trees models from Evermotion.

 

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Create a spline to limit the trees area in top viewport.

 

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I used Forest for scattering the trees, I added the trees in Geometry rollout.

 

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To add variety to the trees I used transform rollout in forest parameters.

 

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I scattered some bushes under the trees.

 

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Scattering bushes.

 

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For the rest of the scene I created a new spline.

 

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I used Forest Pack Pro stones library

 

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Scattering stones.

 

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Finally I added some trees in stone areas.

 

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For the main GI lighting i used DOME and put VrayHDRI map on it.

 

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I used a nice HDRI from Peter Guthrie.

 

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To strengthen the intensity of sunlight I used a vraysun exactly in position of sun in HDRI.

 

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For landscape lights I used photometric lights.

 

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For interior lights I used vraylight sphere.

 

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For the wooden houses I used two different materials. First - Dark wood

 

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For bright wood I blended the dark one and bright one with a mask.

 

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I corrected the mask map on my model with the uvwmap modifier.

 

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VRayPhysicalCamera settings.

 

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VRayPhysicalCamera settings.

 

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And finally this is my Render setup.

 

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This is a Raw render.

 

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Render elements.

 

31_noresize.jpg

Now its time to finalize the image in Photoshop! With some adjustment like levels, curves, color balance, … and use elements with correct blending mode achive to better result.

 

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For water surface I used Flood plugin. You can download free demo here. After install the plugin, from filter menue select Flaming pear and Flood.

 

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In this plugin you can control characteristic of water such as horizon, waviness, blur and etc.

 

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This is the final image.

 

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Another version.

I hope you like this tutorial :)

 
Author: Yones Bana Editor: Michal Franczak
Tags: yones
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