First of all I've found some reference images to understand how gingerbread house are usually built:
Modeling
I've decided to make some rough model of a house to use it as base:
After that I've created walls and roof:
For inner lights I've populated spheres with 4 differend Vraylight materials along spline to simulate led lights.
Rooftiles were done with simple cloning of few types of tiles and then randomising them with ObjectRandomizer2.0
I've used AdvancedPainter to make cream between rooftiles (Spagetti tool) and peanuts on the basement (Randomizer) :
To make lollipops, candies and cookies I've used diferent images of sweets:
I've used ZBrush to create cream for surrounding "ground".
Coconut and chokolate flakes were done with Multiscatter.
Materials
Generaly all materials are based on textures of candies, cookies, etc
here are few of them:
Ginger Bread:
Light and Render Settings:
I've decided to use HDRi lightning with VrayDome light. here are camera and light settings:
Postproduction:
I've used Photoshop CS5 + Nick ColorFX + DoFPro. For background I've used some interior photos.
Here are Render Elements which I'm usually using for postproduction:The Final result:
Here is it!
I hope you have found some useful information in this article. Good luck to all!
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