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Living Room in 3ds Max - Tip of the Week

Michal Franczak 2021-07-06 10:56 tutorial  > 3ds MAX  > modeling

Behind the scenes of 3ds Max interior scene from Archinteriors vol. 59.

This interior scene comes from Archinteriors vol. 59. It was modeled in 3ds Max and rendered in V-Ray. You can purchase this scene or the entire collection from Evermotion Shop.



Final render straight out of V-Ray frame buffer. We used combined lighting of VraySun / VraySky and interior lights.



Wireframe view.



Viewport in 3ds Max as seen by camera number one.



Top view of the scene.



Isometric view.



We placed some trees models outside the window that is seen by the camera. To avoid lagging, we excluded drawing geometry of not selected models in viewport.



A base plane with grass texture - it will not be visible in the camera so it has just a green tiled material.



The ground material is pretty simple, as we don't plan to make close-ups, we don't need anything more complicated here.



1st floor - we have additional lights here to make the staircase a bit brighter. Without them it would be too dark and without details.



Staircase light settings.



Interior - ceiling light settings.



Halogen modeled into stairs with its light source.



Halogen light settings.






Stairs - close up



Stairs element - close up



Stairs - material



Stairs material - continued



Stairs material - continued.



Camera settings. We have four cameras in the scene.



Camera settings



Camera settings



Camera settings



Environment settings.



Vray Sun settings



Render settings

Thanks for reading!

Author: Michal Franczak Editor: Michał Franczak
Tags: evermotion scene livingroom evermotion scene livingroom
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David82 16:05:46  |  08-08-2021
why do u use map (any map) in the fresnel slot...??