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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Living Room in 3ds Max - Tip of the Week

Michal Franczak 2021-07-06 10:56 tutorial  > 3ds MAX  > modeling

Behind the scenes of 3ds Max interior scene from Archinteriors vol. 59.

This interior scene comes from Archinteriors vol. 59. It was modeled in 3ds Max and rendered in V-Ray. You can purchase this scene or the entire collection from Evermotion Shop.

 

AI59_005_Cam_01

Final render straight out of V-Ray frame buffer. We used combined lighting of VraySun / VraySky and interior lights.

 

AI59_005_Cam_01_wire

Wireframe view.

 

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Viewport in 3ds Max as seen by camera number one.

 

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Top view of the scene.

 

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Isometric view.

 

slice21_18

We placed some trees models outside the window that is seen by the camera. To avoid lagging, we excluded drawing geometry of not selected models in viewport.

 

slice20_19

A base plane with grass texture - it will not be visible in the camera so it has just a green tiled material.

 

slice19_22

The ground material is pretty simple, as we don't plan to make close-ups, we don't need anything more complicated here.

 

slice18_23

1st floor - we have additional lights here to make the staircase a bit brighter. Without them it would be too dark and without details.

 

slice17_24

Staircase light settings.

 

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Interior - ceiling light settings.

 

slice14_29

Halogen modeled into stairs with its light source.

 

slice13_30

Halogen light settings.

 

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Stairs.

 

slice11_30

Stairs - close up

 

slice10_32

Stairs element - close up

 

slice9_32

Stairs - material

 

slice8_33

Stairs material - continued

 

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Stairs material - continued.

 

slice6_35

Camera settings. We have four cameras in the scene.

 

slice5_36

Camera settings

 

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Camera settings

 

slice3_37

Camera settings

 

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Environment settings.

 

slice1_38

Vray Sun settings

 

render_settings_25

Render settings

Thanks for reading!

Author: Michal Franczak Editor: Michał Franczak
Tags: evermotion scene livingroom evermotion scene livingroom
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David82 16:05:46  |  08-08-2021
why do u use map (any map) in the fresnel slot...??