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Making of The Last Wish

Abdallah Mostafa 2020-03-10 13:30 tutorial  > Making of  > modeling

Creating a work awarded in Evermotion Challenge 2019.

Firstly, I would to thank Evermotion and the jury for choose me as 2nd award winner of Evermotion Challenge 2019.

I am Abdallah Mostafa, 24 years Architect and 3D visual Artist who stays up-to-date with more experience, seeking to enhance it in the fields of Architecture and visualization.



This tutorial is not about a specific techniques, but rather about general and important workflow. I hope this tutorial can assist as many people as possible. As always - the trick is not to spend a lot of time to achieve the perfect result but to achieve best result in a short amount of time and maximize the efficiency.

This tutorial is the making off "The Last Wish" the 2nd Award winning image of Evermotion Challenge 2019.

So let’s start



Mood Board



First I start with a mega plane have a lot of segments to model a terrain on it



I start to model a terrain by insert ffd modifier with a lot of control points



Adding displace modifier temporary to see the final result befor I put displace in material



Water & Foam material: a used vertex color method to merge between two materials in one surface



Foam material



To apply used vertex color method to surface select it from object properties



Then start to draw where you want the foam material to appear



The same with ground material mixing between two variation first one is dry has small reflections



And second one has large reflections due to near from water



Drawing wet material on the edge of water



When finished dealing with ground and water material turn off displace modifier and put vray displacement mod modifier



Lantern material



Final composition



Lighting and camera setup



Render Setup



Final render


Author: Abdallah Mostafa Editor: Michał Franczak
Tags: challenge last wish last wish
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