The course is divided into four chapters:
- Ch1: Discusses workflow, Substance Designer and node architecture
- Ch2: Creating the height data
- Ch3: Creating maps such as roughness, base color
- Ch4: Material layering, exporting textures and publishing sbsar files
Detailed table of contents:
- Take an introductory look at what Substance Designer is and what it is used for
- Learn what a node in Substance Designer represents
- Take a look at the workflow used to create the material
- Walkthrough the material to get a high-level overview
- Go through overall project settings when creating a Substance package
- Setup the base material node, which you will use to pipe all of data through
- Start the process of creating the main large form shapes
- Start building out the small shapes
- Create shapes you can use with the Shape spatter node
- Create dirt mounds
- Create rocks / pebbles
- Expose parameters
- Create roughness map
- Material layering
- Publishing file and exporting textures
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