Render Without Limits: Octane and Render Farm in 2025
Artificial intelligence has undoubtedly changed the landscape of 3D production.
This is the first of two volumes, which focuses on the theory of physically-based rendering and shading. The second volume will cover the practical guidelines and workflows for creating PBR textures.
The textures and materials interact with light in our virtual worlds and the more we understand about how light behaves, the better our textures will look. The guide was put together by Wes McDermott and cross-checked by experts in the field.
LEAVE A COMMENT
COMMENTS