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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

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Substance Painter 2.2 is out

Press release 2016-07-22 08:48 article  > Software

Now with material layering.

Substance Painter 2.2 has arrived! This version includes the new Material Layering feature as well as improvements to shelf search, projection painting, new scripting capabilities and updated mask generators.

Improvements:

  • Shelf Search - The first step in shelf makeover is a new way to search for assets in the shelf and in the mini-shelves. A comprehensive list of tags along with a fuzzy search algorithm makes finding the right asset much easier across the board. A lot of other shelf improvements are underway for the next few releases.
  • Projection preview - You can now choose which channel is used for the projection overlay, allowing you to visualize the most useful channel when projecting decals or skin details, for example.
  • Bakers scripting - The scripting API has been expanded to allow scripting of the baking process, taking Substance Painter a step closer to being fully automatable.

New Feature: Material Layering

With Material Layering, you can now visualize complex shaders on your asset directly in Substance Painter for highly accurate views of in-engine results and extreme material definition!

With a few simple tags inserted in the shader, Substance Painter automatically generates a custom user interface for easy material blending and mask painting.

The resulting masks are automatically exported along with a description file of which materials were blended and how, making them readable by any engine and coverted into working materials.

To accompany this first build, developers are releasing a sample project as well as a Unity plugin and an Unreal Engine 4 shader on Substance Share, allowing you to easily transfer the results from Substance Painter to Unity 5.3 and Unreal Engine 4. Make sure to read the readme file included in the packages for instructions on how to use this new feature! A plugin for Unreal Engine 4 is also in the works and will be available at a later date.

You will find more information on Allegorithmic Substance Painter site.

Author: Press release Editor: Michał Franczak
Tags: allegorithmic
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