Substance Painter 2.2 has arrived! This version includes the new Material Layering feature as well as improvements to shelf search, projection painting, new scripting capabilities and updated mask generators.
Improvements:
New Feature: Material Layering
With Material Layering, you can now visualize complex shaders on your asset directly in Substance Painter for highly accurate views of in-engine results and extreme material definition!
With a few simple tags inserted in the shader, Substance Painter automatically generates a custom user interface for easy material blending and mask painting.
The resulting masks are automatically exported along with a description file of which materials were blended and how, making them readable by any engine and coverted into working materials.
To accompany this first build, developers are releasing a sample project as well as a Unity plugin and an Unreal Engine 4 shader on Substance Share, allowing you to easily transfer the results from Substance Painter to Unity 5.3 and Unreal Engine 4. Make sure to read the readme file included in the packages for instructions on how to use this new feature! A plugin for Unreal Engine 4 is also in the works and will be available at a later date.
You will find more information on Allegorithmic Substance Painter site.
LEAVE A COMMENT
COMMENTS