In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
Created by Nvidia, MDL stands for Material Definition Language. As its name suggests, this language is meant to describe the property of a physically based material, and how it is supposed to behave. Once you define a material with MDL, you can then use it in all the applications that supports MDL (Iray, Nvidia Mental Ray).
Is MDL like a shading language? Not exactly.
In order to work, a shading language has to define not only the behavior of the material, but also the behavior of the light, and they are generally extremely dependent to each other (which can affect the portability to another platform). MDL materials define the behavior of light at a high level: it basically means that the MDL material "only" contains the material information, leaving the host application handling the light. This separation between light and material, gives the user the freedom to build and easily share MDL materials between supporting applications.
Substance Designer is the first and unique MDL editor available on the market.
Still based on the nodal system that makes the strength of SD, it empowers the user, and give him the ability to try and iterate like never before:
If you are a surface or rendering artist, you can use MDL editor to explore new patterns. If you are an existing Substance user, you can now explore new -more complex- types of materials (like multi- layered ones). You can improve the quality of your materials for your Iray renders.
Substance Designer becomes a material hub where you can create your materials for different render targets
More information about Material Definition language on Nvidia website.
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