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3ds Max: Making of Glossy Lobby - Tip of the Week

Evermotion 2017-06-14 09:47 tutorial  > 3ds MAX  > texturing

Breakdown of a 3ds Max and V-Ray Scene 8 of Archinteriors vol. 41.

You can buy Archinteriors vol. 41 in Evermotion Shop. the collection is made for 3ds Max / V-Ray.

Final image after post-production

 

The scene in 3ds Max viewport

 

VraySun settings

 

VraySky settings

 

Vray Camera settings

 

Light boxes that are hanging from a ceiling.

 

Inside of the hanging box we have some pillars that attach it to the ceiling and 3 VrayLights inside - two on sides and one on a bottom.

 

Side Vraylight settings

 

Box material - it's two-sided translucent material

 

Box material - continued

 

Box material - continued

 

Bottom VrayLight settings

 

Lamp framing material

 

We placed Vray Light Portal in the windows behind camera.

 

Wall is a simple plane with some polygons removed.

 

Floor mesh - right side of the lobby

 

Floor mesh - close up

 

Floor material

 

Floor material - VrayDirt map settings

 

Floor mesh (left side of the lobby)

 

Floor material

 

Floor material - VrayDirt settings

 

Floor material - Falloff map settings

 

There are many boxy decorative elements in the lobby. It's a simple box mesh with four VrayLights pointing to the floor.

 

Standing box mesh - another angle

 

Ceiling mesh

 

Ceiling mesh - close-up

 

Ceiling material

 

Ceiling material - VrayDirt map settings

 

A plane with a grass map outside.

 

Plane material

 

Trees seen through the window are just maps on planes

 

Background trees material

 

 

 

Camera 1 in 3ds Max viewport: raw render / post-production view.

 

Author: Evermotion Editor: Michał Franczak
Tags: vray 3dsmax lobby
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