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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Making of Small Scandinavian House - Tip of the Week

Kamil Kuklo 2017-05-18 11:38 tutorial  > 3ds MAX  > modeling

Breakdown of a scene 6 from Archinteriors vol. 45.

Today I'm gonna show you some details from the Scandinavian Kitchen and leisure room scene that comes with Archinteriors vol. 45, made by Kamil Kuklo from Evermotion. It is a bright and cosy interior, but there is more than a kitchen in this scene. We modeled additional interior and a terrace and placed some greenery outside.

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Image after post-production - camera 1

 

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Image after post-production - camera 2

 

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Scene in 3ds Max viewport.

 

 

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Scene overview - the brown wireframe boxes are small plants and bushes in "show box only mode".

 

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Here is the one of the small plants in normal viewing mode.

 

 

 

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The terrace and some props.

 

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Overview in wireframe mode - as you can see, we have a kitchen (with leisure area behind camera 1, the bedroom and the terrace.

 

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We have V-Ray lights in the windows - all of them are just light portals that let VraySky light in.

 

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V-Ray Light Lister.

 

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VRaySky settings.

 

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Main carpet mesh.

 

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Carpet material - we mixed nose map with abstract pattern.

 

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Compositing two maps: we just placed noise map in screen mode over our pattern map.

 

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Table mesh.

 

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Ceiling with UVW Map modifier. We used box mapping for this element - it's fast and it works flawlessly with such simple shapes as this one.

 

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Ceiling material.

 

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Glazed tiles in the kitchen are made of mesh, not just texture.

 

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It's an array of chamfered rectangles without backfaces.

 

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Tiles material.

 

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Windows with blinds. As you can see on the final render, we have some rainy day outside the window, so we placed some droplets and made our windows wet.

 

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And here we have our glass material with water droplets map.

 

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Compositing droplet maps.

 

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Render settings.

 

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Post-production wasn't complicated - we added high pass filter to sharpen the image, then we made slight levels adjustment (settings above), vignette and refraction / reflection passes. We also added specular pass.

 

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On top of that we slightly modified the curves to increase contrast and placed lighting layer on top (60% screen mode).

 

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Image after post-production - camera 1. thanks for reading! :) check out the entire Archinteriors vol. 45 collection.

 

Author: Kamil Kuklo Editor: Michał Franczak
Tags: kitchen scandinavian white
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This scene comes from Archinteriors vol. 37.
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