In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
This article appeared first on Chaos Group Laboratories Blog and is published with the permission of Chaos Group.
V-Ray Swarm is new to V-Ray for Revit, V-Ray for Rhino, and V-Ray for SketchUp. You can use all processing power (CPU or GPU) of your computers with a slider. You can also monitor Swarm through a web interface. V-Ray Swarm will speed up workflow of progressive rendering and final frame rendering.
Rendering on more than one machine
Distributed rendering has been a part of V-Ray since the beginning. The general idea is that renderings can be broken up into many little tasks. Render engines like V-Ray take advantage of this by distributing those tasks among the many cores (GPU or CPU) on your computer. The simplest way is by rendering small portions of the image (buckets). As each bucket is done, it moves on to the next one that is not being worked on by another core. Distributed rendering takes it a step further and adds more cores by talking to other computers on the network. Through the local network, it gets all the data that it needs to render a bucket, calculates it, sends it back, and moves on to the next task.
Older implementation
In order to use DR, V-Ray had to be installed on every machine that you needed to render on. Then you would have to launch a Spawner program that would listen over the network if it had any tasks to do.
Then from the computer you are launching DR you need to know the network address (usually the IP) of every computer you want to use. Additionally, you would need to know the port used for DR. When going to render, you would need to select which computers you want to use, and then render.
Some of the limitations of this old system is that you had to know the port and all the addresses of the DR machines. Additionally, you would have to know how much power each DR machine had and if it was up to the task at hand. You also needed to make sure that every DR machine was using the exact same version of V-Ray.
V-Ray Swarm - an evolution of distributed rendering
You can now use every computer resource of your local network. Swarm can manage resources, so the users on the Swarm machines will generally not even be aware that their computers are being used for rendering.
Limitations: Swarm uses LAN, it's not suited for WAN network. Swarm needs to operate on the same subnet.
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