Making of a Conference Room - Tip of the Week

Marcin Białecki 2017-01-19 14:16 tutorial  > 3ds MAX  > modeling

Breakdown of a scene 005 from Archinteriors vol. 47. This Conference Room is one of many interiors from Archinteriors vol. 47 collection.

Click on image to enlarge0001_AI47_005_PP_evermotion_00033.jpg

This is a final image after post production.

 

Click on image to enlarge0002_AI47_005_wire_evermotion_00035.jpg

Wire preview

 

This interior is composed of many models. They are mapped and ready to use in other projects. Below you will find a presentation of some of them.

 

001_Camera_View_evermotion_036.jpg

 

 

002_Building_evermotion_037.jpg

 

003_Lights_evermotion_039.jpg

 

004_Props_evermotion_040.jpg

 

005_Furniture_evermotion_041.jpg

 

006_Lamps_evermotion_042.jpg

 

007_Celling_Stuff_evermotion_043.jpg

 

008_bouquet_of_flowers_evermotion_044.jpg

 

009_Chair_evermotion_045.jpg

 

010_coffee_machine_evermotion_046.jpg

 

011_commode_evermotion_047.jpg 

012_decorative_boxes_evermotion_048.jpg 

013_Lamp_01_evermotion_049.jpg 

014_Lamp_02_evermotion_050.jpg 

015_Lamp_03_evermotion_051.jpg 

016_poufs_evermotion_052.jpg 

017_sculpture_01_evermotion_053.jpg 

018_sculpture_02_evermotion_054.jpg 

019_sculpture_03_evermotion_055.jpg 

020_Sofa_evermotion_056.jpg 

021_Table_evermotion_057.jpg 

022_Typewriter_evermotion_058.jpg 

Most our scenes are lit by VraySun & VraySky. This time is lit by simple three VrayLight Planes which simulates the sky. This way you can achieve soft light as in the case of a cloudy day.

 

0001_Camera_settings_evermotion_059.jpg 

0002_Lighting_evermotion_060.jpg 

0003_Lights_evermotion_061.jpg 

Click on image to enlarge0001_vray_settings_evermotion_062.jpg

V-Ray Settings. You can download the v-ray settings here.

 

Preview of textures used in the scene. 

 

0001_textures_evermotion_063.jpg

 

During the work you should write to the history of frame buffer in case of any changes. You can then easily see whether the change of a color, light, texture was right or is it maybe worth to return to the previous version. Here's a short story of camera 01. 

 

 

Render Elements Passes presentation below

 

 

 

Click on image to enlarge0001_AI47_005_Cam_04_PP_evermotion_129.jpg

Additional render

 

Click on image to enlarge0001_AI47_005_Cam_01_PP_evermotion_130.jpg

Additional render

 

Click on image to enlarge0001_AI47_005_Cam_02_PP_evermotion_131.jpg

Additional render

 

Click on image to enlarge0001_AI47_005_Cam_03_PP_evermotion_132.jpg

Additional render

 

Thanks for reading! :)

 

Author: Marcin Białecki Editor: Michał Franczak
Tags: archinteriors tip vol.47
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3Dglobe17:27:03  |  10-01-2019
It's the worst tutorial I've seen in my life ..

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