This scene was created by Barbara Witkowska from Evermotion. It's a part of Archexteriors vol. 30 - a collection of template environments that you can use to present your own models. Just delete building template, insert your own and press "render". The scenes were prepared carefully in two versions - one for ForestPack users and one for others, basing on VrayProxies. Vegetation in the scene is a V-ray proxy and only usable with V-ray and 3dsmax.
The scene below is a scene number 4 from Archexteriors vol. 30. It was rendered in V-Ray.
You can buy Archexteriors vol. 30 (10 scenes) collection in Evermotion Shop. You can also purchase this single scene.
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Images above shows how was developed a form of aircraft. First of all were created sections and basing on them I made a simple body mesh.
Camera 1: wireframe / post-production view.
Camera 2: wireframe / post-production view.
Camera 3: wireframe / post-production view.
The scene in 3ds Max viewport. You can use slider to see how it looks with or without materials colors enabled in viewport.
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The whole scene is quite big in area. The brown circle (to be exact: cone without bottom and upside down) represents main ground, including bottom of the lake.
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The ground plane with wireframe enabled.
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The ground multi-material is used for the most of ground area. We have here 3 different materials: soil / grass blended material and two different gravel materials.
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Soil/ grass mterial - VrayBlend Material consisting of a scorched soil and grass materials blended with a grunge mask.
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Grass material.
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Grass darkening node.
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Grass bump map.
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Gravel 1 material.
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Gravel 1 - compositing of diffuse map was made entirely in 3ds Max.
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Gravel - ground layer map.
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Ground layer map settings.
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Map that is used for mixing ground and grass materials.
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Gravel 2 material.
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We wanted to have some nice background in the scene, so we placed 6 rings of trees planes.
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Each ring has a simple trees bitmap assigned.
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Carioid shape of the most inner trees plane.
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If you want to have more trtees that are far from camera, use cards with trees bitmaps.
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Material of distant tree planes.
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Water plane with vertex paint.
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Water material.
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Scene seen from above.
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Trees are Vray Proxies.
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We placed some gravel along the path.
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Sun settings.
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Camera 3 settings.
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Vray Sky settings.
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Render settings.
Camera 1: post-production (on the left) vs RGB render.
Camera 2: post-production (on the left) vs RGB raw render output.
Camera 3: post-production (on the left) vs RGB raw render output.
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