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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Making of Cosy Kitchen - Tip of the Week

Michał Franczak 2016-07-15 10:59 tutorial  > 3ds MAX  > modeling

See a breakdown of a scene from Archinteriors vol. 43.

Today we're going to see elements of kitchen scene that is a part of Archinteriors vol. 43 collection.

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This is a final image after post-production.

 

 

 

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Table seen by a camera in 3ds Max viewport.

 

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There is a single light source in the scene and it's provided by VraySun.

 

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Top view of the scene.

 

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VrayPhysicalCamera settings.

 

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Isometric view of the scene.

 

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Building mesh with a floor.

 

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Close-up of a building mesh.

 

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We have very simple material for walls and ceiling.

 

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Walls / ceiling material.

 

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Floor mesh.

 

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We used multi/sub-object material for floor - this way we can have some variations between floor planks.

 

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Floor planks - material 1.

 

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Floor planks - material 2.

 

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Floor planks - material 3.

 

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Floor planks - one of diffuse maps.

 

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Carpet mesh.

 

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Carpet mesh material.

 

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Carpet mesh material - falloff map settings.

 

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Carpet mesh material - second falloff map settings.

 

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Fancy chandelier mesh.

 

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Chandelier materials.

 

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Chandelier - glass.

 

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Chandelier - white plastic material.

 

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Chandelier - noisy glass material.

 

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Props in the scene.

 

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A couch mesh.

 

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Decorative cups.

 

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A mesh.

 

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"Old gold" material.

 

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Golden metal - Vray Base material settings.

 

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Falloff map settings.

 

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VrayDirt map settings.

 

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Coat material settings.

 

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A nice rug that lays on the couch has Hair nad Fur modifier. Settings on the right.

 

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Render settings.

 

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Raw render.

 

 

 

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Photoshop stack - we masked our hanging lamp and increased brightness of this object, the next layer is specular layer, blended with screen (90%). Levels make image a bit colder. Curves layer for increasing contrast, selective color layer for more magenta and black, less cyan.

 

Click on image to enlargeAI43_010_PP_evermotion.jpg

Final render! Thanks for reading! :)

 

Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion archinteriors kitchen tip vol.43
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S_K_I 03:47:23  |  22-07-2016
Question. What was the overall workflow in creating the rug? Specifically with those fringes. Thanks.