Today we're going to see elements of kitchen scene that is a part of Archinteriors vol. 43 collection.
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This is a final image after post-production.
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Table seen by a camera in 3ds Max viewport.
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There is a single light source in the scene and it's provided by VraySun.
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Top view of the scene.
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VrayPhysicalCamera settings.
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Isometric view of the scene.
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Building mesh with a floor.
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Close-up of a building mesh.
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We have very simple material for walls and ceiling.
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Walls / ceiling material.
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Floor mesh.
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We used multi/sub-object material for floor - this way we can have some variations between floor planks.
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Floor planks - material 1.
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Floor planks - material 2.
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Floor planks - material 3.
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Floor planks - one of diffuse maps.
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Carpet mesh.
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Carpet mesh material.
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Carpet mesh material - falloff map settings.
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Carpet mesh material - second falloff map settings.
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Fancy chandelier mesh.
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Chandelier materials.
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Chandelier - glass.
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Chandelier - white plastic material.
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Chandelier - noisy glass material.
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Props in the scene.
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A couch mesh.
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Decorative cups.
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A mesh.
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"Old gold" material.
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Golden metal - Vray Base material settings.
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Falloff map settings.
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VrayDirt map settings.
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Coat material settings.
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A nice rug that lays on the couch has Hair nad Fur modifier. Settings on the right.
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Render settings.
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Raw render.
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Photoshop stack - we masked our hanging lamp and increased brightness of this object, the next layer is specular layer, blended with screen (90%). Levels make image a bit colder. Curves layer for increasing contrast, selective color layer for more magenta and black, less cyan.
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Final render! Thanks for reading! :)
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