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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of a Bathroom in Blue - Tip of the Week

Michał Franczak 2016-06-10 10:44 tutorial  > 3ds MAX  > texturing

Breakdown of a scene from Archinteriors vol. 39.

 

 

Click on image to enlargeAI39_001_PP_evermotion.jpg

This is a final image after post-production. Blue bathroom with a fancy wooden tub and some industrial vibe on the right (pipes, concrete).

 

 

Click on image to enlargeai39s01_A.gif

This is how this scene looks in 3ds Max viewport (with and without wireframe).

 

I used Wire Fence Script to model the fence. The Road is a long plane which has 10x10x2 FFD box modifier to controll it’s tilt and bend.

Click on image to enlargeAI39_S01_0053_Layer_5_evermotion.jpg

Main floor mesh with cut-out for tub.

 

Click on image to enlargeAI39_S01_0052_Layer_6_evermotion.jpg

Blue floor material. It's VrayBlend material that mixes two blue materials that vary in glossiness. They are blended with Map#19, seen on the bottom of this screenshot.

 

I used Z-brush deformation tools to create stone wall. This was my workflow:

Click on image to enlargeAI39_S01_0051_Layer_7_evermotion.jpg

Blue floor material - coat.

 

Click on image to enlargeAI39_S01_0050_Layer_8_evermotion.jpg

Blue floor material - base.

 

Click on image to enlargeAI39_S01_0049_Layer_9_evermotion.jpg

VrayDirt settings.

 

Click on image to enlargeAI39_S01_0048_Layer_10_evermotion.jpg

Map that blends two materials into one VrayBlend Material.

 

Click on image to enlargeAI39_S01_0047_Layer_11_evermotion.jpg

Room seen from the outside.

 

Click on image to enlargeAI39_S01_0046_Layer_12_evermotion.jpg

Room from the outside. You can also seen rectangural VrayLight that is placed under the ceiling.

 

Click on image to enlargeAI39_S01_0045_Layer_13_evermotion.jpg

Interior without room mesh.

 

Click on image to enlargeAI39_S01_0044_Layer_14_evermotion.jpg

There is a small wooden path placed on a floor.

 

Click on image to enlargeAI39_S01_0043_Layer_15_evermotion.jpg

Wood material (tub and path). It's VrayMaterial with falloff reflection map.

 

Click on image to enlargeAI39_S01_0042_Layer_16_evermotion.jpg

Wood material - falloff settings.

 

Click on image to enlargeAI39_S01_0041_Layer_17_evermotion.jpg

Diffuse bitmap wood material.

 

Click on image to enlargeAI39_S01_0040_Layer_18_evermotion.jpg

Bathroom battery and shower are placed on a concrete block.

 

Click on image to enlargeAI39_S01_0039_Layer_19_evermotion.jpg

Concrete block material.

 

Click on image to enlargeAI39_S01_0038_Layer_20_evermotion.jpg

Tap mesh.

 

Click on image to enlargeAI39_S01_0037_Layer_21_evermotion.jpg

Multi/Sub Object material for tap and it's handle.

 

Click on image to enlargeAI39_S01_0036_Layer_22_evermotion.jpg

Tap material.

 

Click on image to enlargeAI39_S01_0035_Layer_23_evermotion.jpg

Handle material.

       

Click on image to enlargeAI39_S01_0034_Layer_24_evermotion.jpg

Handle mesh.

       

Click on image to enlargeAI39_S01_0033_Layer_25_evermotion.jpg

Front wall mesh.

       

Click on image to enlargeAI39_S01_0032_Layer_26_evermotion.jpg

Front wall mesh - close up.

       

Click on image to enlargeAI39_S01_0031_Layer_27_evermotion.jpg

Front wall material.

       

Click on image to enlargeAI39_S01_0030_Layer_28_evermotion.jpg

Front wall material - VrayEdgesTex.



Click on image to enlargeAI39_S01_0029_Layer_29_evermotion.jpg

Photo and it's frame.

 

Click on image to enlargeAI39_S01_0028_Layer_30_evermotion.jpg

Photo shader.

 

Click on image to enlargeAI39_S01_0027_Layer_31_evermotion.jpg

Heater mesh.

 

Click on image to enlargeAI39_S01_0026_Layer_32_evermotion.jpg

Heater mesh with wireframe.

 

Click on image to enlargeAI39_S01_0025_Layer_33_evermotion.jpg

Heater mesh - close up.

 

Click on image to enlargeAI39_S01_0024_Layer_34_evermotion.jpg

Heater material. Bump settings (not visible on this screenshot) are set pretty high (266).

 

Click on image to enlargeAI39_S01_0022_Layer_36_evermotion.jpg

Heater material - diffuse map.

 

Click on image to enlargeAI39_S01_0021_Layer_37_evermotion.jpg

Industrial shelf - a pipe and concrete block.

 

Click on image to enlargeAI39_S01_0020_Layer_38_evermotion.jpg

Pipe material - VrayBlend material that blends some old, worn out metal with a more shiny version.

 

Click on image to enlargeAI39_S01_0019_Layer_39_evermotion.jpg

Pipe material - shiny material settings.

 

Click on image to enlargeAI39_S01_0018_Layer_40_evermotion.jpg

Pipe material - old, rusty metal settings.

 

Click on image to enlargeAI39_S01_0017_Layer_41_evermotion.jpg

Map that blends two materials into one.

 

Click on image to enlargeAI39_S01_0016_Layer_42_evermotion.jpg

Concrete block mesh.

 

Click on image to enlargeAI39_S01_0015_Layer_43_evermotion.jpg

Concrete block material also mixes two different submaterials.

 

Click on image to enlargeAI39_S01_0014_Layer_44_evermotion.jpg

Concrete material - dirty concrete material settings.

 

Click on image to enlargeAI39_S01_0013_Layer_45_evermotion.jpg

Concrete material - dirty concrete falloff map.

 

Click on image to enlargeAI39_S01_0012_Layer_46_evermotion.jpg

Concrete material - white concrete submaterial.

 

Click on image to enlargeAI39_S01_0011_Layer_47_evermotion.jpg

Concrete material - Vraydirt settings.

 

Click on image to enlargeAI39_S01_0010_Layer_48_evermotion.jpg

Door mesh.

 

Click on image to enlargeAI39_S01_0009_Layer_49_evermotion.jpg

Door material.

 

Click on image to enlargeAI39_S01_0008_Layer_50_evermotion.jpg

Door material - VrayDirt settings.

 

 

Click on image to enlargeRENDER_SETTINGS_evermotion.jpg

Render settings.

 

Click on image to enlargeAI39_001_VrayWireColor_evermotion.jpg

Vray wire color layer, it's handy in post-production to mask objects in Photoshop.

 

 

Click on image to enlargeAI39_001_RGB_evermotion.jpg

Raw render.

 

Click on image to enlargeai39_photoshop_stack_evermotion.jpg

Photoshop post-production. Curves layer for increasing brightness of lighter tones, subtel desaturation (-14), with the help of wirecolor layer we could separate the ceiling and make it a bit darker with Levels 3 layer.Levels 2 layer brightens a bit baskets on the left. layer two is vignette and the top layer gives a slight blue tint to the whole image.

 

 

Click on image to enlargeAI39_001_PP_evermotion.jpg

Final result. camera 5.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bathroom ai39 blue
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LEAVE A COMMENT

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David82 11:16:19  |  13-06-2016
Is the whole scene LIT only with 1 vray light, or am i missing something?
kmwhitt 18:09:33  |  14-06-2016
I was interested in the lighting setup too. Seems they skipped over it.