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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Making of City Winter Night - Tip of the Week

Article: Michał Franczak, scene: Kamil Kuklo 2016-05-06 11:38 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 9 from Archexteriors vol. 28.

This exterior is included in Archexteriors vol. 28 as scene 9. The scene was made in 3ds Max and rendered in V-Ray by Kamil Kuklo.

Click on image to enlargeAE28_009_PP_evermotion.jpg

Final scene after post-production.
 

Click on image to enlargeAI28_S09_Layer_1.jpg

View from camera.
 

Click on image to enlargeAI28_S09_Layer_2.jpg

Scene layers.
 
 

Click on image to enlargebuilding_behind.jpg

Animated GIF with different scene elements.
 
 

Click on image to enlargeAI28_S09_Layer_3.jpg

Main building mesh.
 

Click on image to enlargeAI28_S09_Layer_4.jpg

Main building with pavement.
 

Click on image to enlargeAI28_S09_Layer_5.jpg

Pavement material.
 

Click on image to enlargeAI28_S09_Layer_6.jpg

Fundaments mesh (two different materials - wood and conrete).
 

Click on image to enlargeAI28_S09_Layer_7.jpg

Fundament - concrete material.
 

Click on image to enlargeAI28_S09_Layer_8.jpg

Fundament - wood material.
 

Click on image to enlargeAI28_S09_Layer_9.jpg

Building floor mesh.
 

Click on image to enlargeAI28_S09_Layer_10.jpg

Floor material.
 

Click on image to enlargeAI28_S09_Layer_11.jpg

Wooden covering on the side of the building.
 

Click on image to enlargeAI28_S09_Layer_12.jpg

Wooden wall material.
 

Click on image to enlargeAI28_S09_Layer_13.jpg

Glass planes.
 

Click on image to enlargeAI28_S09_Layer_14.jpg

Simple glass material.
 

Click on image to enlargeAI28_S09_Layer_15.jpg

Snow mesh.
 

Click on image to enlargeAI28_S09_Layer_16.jpg

Snow mesh - isometric view.
 

Click on image to enlargeAI28_S09_Layer_17.jpg

Snow mesh with wireframe.
 

Click on image to enlargeAI28_S09_Layer_18.jpg

Snow material - general settings.
 

Click on image to enlargeAI28_S09_Layer_19.jpg

Snow material - diffuse map settings 1.
 

Click on image to enlargeAI28_S09_Layer_20.jpg

Snow material - diffuse map settings 2.
 

Click on image to enlargeAI28_S09_Layer_21.jpg

Snow material - Vraydirt settings.
 
 

Click on image to enlargeAI28_S09_Layer_22.jpg

Snow material - reflect map settings. We deleted diffuse map nodes on this screen for greater readability.
 

 

Click on image to enlargeAI28_S09_Layer_32.jpg

Scene overview.
 
 

Click on image to enlargeAI28_S09_Layer_33.jpg

Scene overview - another angle. As you can see, building on the left to the camera is fake - it's only a plane with a bitmap.
 

Click on image to enlargeAI28_S09_Layer_34.jpg

Camera settings.
 
 

Click on image to enlargeAI28_S09_Layer_35.jpg

Light Dome with a map over the scene.
 

 

Click on image to enlargeAI28_S09_Layer_36.jpg

Light dome settings.
 
 
Click on image to enlargeAI28_S09_Layer_37.jpg
Dome texture.

 

Click on image to enlargeAI28_S09_Layer_38.jpg

The rest of lights. There are not many of them - some street lights and a couple of planes lighting building interiors.

 

Click on image to enlargeAI28_S09_Layer_39.jpg

Interior plane light settings.

 

Click on image to enlargerender_settings_13.jpg

Render settings.

 

Click on image to enlargeAI28_009_RAW_evermotion.jpg

Raw render - it's ok, but a bit dull and uninteresting, we need to improve that in post-production.

 

Click on image to enlargeae28_s09_ps_stack.JPG

Photoshop post-production. First, we've sharpened layers with highpass filter. We masked out everything except main building, so we have more sharpness for the building. Then, we blended (color dodge) specular layer that gave us a bit of orange glow on the snow before the building. Another layer has some quite extreme curves settings to increase contrast. then, there is a snow group that consists of snow texture, a layer "lens source blur" that is blended with "color burn" mode. Color burn makes the snow less visible in certain areas. Over that we placed another two snow textures and layer with color burn mode. Two more layers tint snow color to match the rest of the scene. Snow light group makes the snowy street lighter. Glow layer adds glow to light sources.

 

Click on image to enlargeAE28_009_PP_evermotion.jpg

Final image after post-production.
 

This exterior is included in Archexteriors vol. 28 as scene 9. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.



 

Author: Article: Michał Franczak, scene: Kamil Kuklo Editor: Michał Franczak
Tags: night winter city
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rombout 23:52:07  |  10-05-2016
Nice nice image, but i was actually most curious for the snow. To bad they dont link or gave some more info