Making of City Winter Night - Tip of the Week

Article: Michał Franczak, scene: Kamil Kuklo 2016-05-06 11:38 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 9 from Archexteriors vol. 28.

This exterior is included in Archexteriors vol. 28 as scene 9. The scene was made in 3ds Max and rendered in V-Ray by Kamil Kuklo.

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Final scene after post-production.
 

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View from camera.
 

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Scene layers.
 
 

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Animated GIF with different scene elements.
 
 

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Main building mesh.
 

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Main building with pavement.
 

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Pavement material.
 

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Fundaments mesh (two different materials - wood and conrete).
 

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Fundament - concrete material.
 

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Fundament - wood material.
 

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Building floor mesh.
 

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Floor material.
 

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Wooden covering on the side of the building.
 

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Wooden wall material.
 

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Glass planes.
 

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Simple glass material.
 

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Snow mesh.
 

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Snow mesh - isometric view.
 

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Snow mesh with wireframe.
 

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Snow material - general settings.
 

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Snow material - diffuse map settings 1.
 

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Snow material - diffuse map settings 2.
 

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Snow material - Vraydirt settings.
 
 

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Snow material - reflect map settings. We deleted diffuse map nodes on this screen for greater readability.
 

 

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Scene overview.
 
 

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Scene overview - another angle. As you can see, building on the left to the camera is fake - it's only a plane with a bitmap.
 

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Camera settings.
 
 

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Light Dome with a map over the scene.
 

 

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Light dome settings.
 
 
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Dome texture.

 

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The rest of lights. There are not many of them - some street lights and a couple of planes lighting building interiors.

 

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Interior plane light settings.

 

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Render settings.

 

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Raw render - it's ok, but a bit dull and uninteresting, we need to improve that in post-production.

 

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Photoshop post-production. First, we've sharpened layers with highpass filter. We masked out everything except main building, so we have more sharpness for the building. Then, we blended (color dodge) specular layer that gave us a bit of orange glow on the snow before the building. Another layer has some quite extreme curves settings to increase contrast. then, there is a snow group that consists of snow texture, a layer "lens source blur" that is blended with "color burn" mode. Color burn makes the snow less visible in certain areas. Over that we placed another two snow textures and layer with color burn mode. Two more layers tint snow color to match the rest of the scene. Snow light group makes the snowy street lighter. Glow layer adds glow to light sources.

 

Click on image to enlargeAE28_009_PP_evermotion.jpg

Final image after post-production.
 

This exterior is included in Archexteriors vol. 28 as scene 9. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.



 

Author: Article: Michał Franczak, scene: Kamil Kuklo Editor: Michał Franczak
Tags: night winter city city winter
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rombout23:52:07  |  10-05-2016
Nice nice image, but i was actually most curious for the snow. To bad they dont link or gave some more info

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