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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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OK

Making of Brooklyn NYC Loft

Yarko Kushta 2016-04-08 09:07 tutorial  > 3ds MAX  > modeling

See Making of one of the winning scenes of Evermotion Challenge 2015!

Hello Everyone, I want to congratulate all participants, winners and Evermotion team for making this fantastic Challenge. In this tutorial I describe step by step making my Brooklyn NYC Loft.
The Idea was to create something like photo essay using cg. The rendering describes one day of artist who lived in this loft interior. I was searching vintage stuff from 60’s and 70’s collecting art and and lots of things like pop art posters, old vintage furniture, raw details from old factory.

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Reference images and sketches
 

 

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Final Render
 

I feel comfortable to made all modeling process in 3dsmax and corona render to get more quickly and photorealistic result and made quick tests for details.

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View from camera. A lot of light will come from outside through glass windows.
 

 

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Interior top view without roofing
 

 

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You can see how all space divided to zones. Work zone, sleep and rest.
 

 

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Elevation with hidden wall.
 

 

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Modeling process (GIF)
 

 

 

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Vintage Buffet with decor.
 

 

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Modelling of the paving
 

Selection of props and bed modeled and used in scene

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Bathroom zone area separated partition walls.
 

 

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Table with paint props.
 

 

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Workspace furniture.
 

 

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Selection of vintage pop-art 60s posters used in scene.
 

 

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Lighting tests rendered in Corona.
 

 

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Lighting tests rendered in Corona.
 
 

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Vintage soccer ball modeler in marvelous designer
 
 

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Corona Sun & Sky settings.
 

 

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Lamp setup with Corona light material.
 

 

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Background shaders setup maps with color correction.
 

 

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Corona light materials used for backgrounds.
 

 

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Brick wall shader.
 

 

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Wall shader.
 

 

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Camera settings.
 

 

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Corona Render settings.
 

 

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Render elements.
 

 

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Before post production.
 

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After post production.
 
 

 

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Photoshop layers. Using 32 bit channel for output and saved in exr. gives more possibilities to work in deeper light range.
 

 

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Arion FX for Photoshop works perfectly in 32 bit channel. Setup of color fringe, bloom,glare and tone mapping.
 

 

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Final image after post production. Placing character in final image.
 

I would like to once again thank the jury for the award and Evermotion team. Thank you to all participants and forum users which visited and supporting the contest threads. Thank you for reading hope you will find some tips to raise your skills.

Yarko
https://www.behance.net/YarkoKushta

Author: Yarko Kushta Editor: Michał Franczak
Tags: evermotion loft challenge 2015 yarko kushta
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