Displacement Improvements
Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.
Keep Edges Together
We introduce the new “Keep Edges Together” functionality for displacement.
Displacement is now also available as a modifier – CoronaDisplacementMod
Displacement – Adaptivity
Displacement is now adaptive, which means that it does not “waste” polygons on places where it is not necessary. That results in less memory consumption. There is one little drawback possible with new displacement – pre-computation phase can be a bit longer for some more complex scenes. But developers will work on that.
CoronaBitmap improvements
Smaller improvements
Title image by Bertrand Benoit
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