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Next Limit have released the latest version of their renderer.
Main Features
Full support to spotlights, fully controllable new emitters workflow.
Extra Sampling feature, that allows to distribute different Sampling Level values in different parts of the image, saving a huge amount of time
OpenVDB format supported for volumetric rendering.
360º Animation tool in Studio, to easily create turntable and time-lapse animations in Studio in just one click.
Camera sensor models, reproducing the color response of many real world camera models.
White balance and Tint tone mapping controls of the render.
Floating Shadows and Floating Reflections in FIRE.
Support for UDIM and other tiled texture formats.
Custom Alpha now based on materials as well.
New Technology Preview Network System (TP Network).
Hide to Camera in Shadow Channel, to get perfect full shadows for compositing, avoiding the 1 pixel border around the shadow without the need to launch an extra for the full shadow.
Devignetting can not be negative, for artsy purposes.
New output macro to specify the name of the channel in the output image file name.
Improvements
Improved and simplified licensing procedure
Improved Single Sided SSS model
Improved performance in scenes with a lot of grass and/or hair
50% reduction of memory consumption in volumetrics
Dramatical improvement in memory usage when loading references
Dramatical improvement in memory usage and voxelization time in massive scenes with motion blur
Histogram now can display RGB curves separately
RealFlow RenderKit updated to the latest version
Benchwell can be launched now with a command line flag: maxwell.exe -benchwell or maxwell.exe -benchwell:path to write benchwell results to disk
Optimizations in FIRE to preprocess the scene faster when editing materials
Fireflies and hot spots in FIRE reduced
Added support for machines with more than 64 cores in Windows (Windows 7 or higher required)
Cleaning after rendering in large scenes is much faster now, allows for the next frame in an animation to start quicker
In Studio: display of references in viewport improved
In Network: added preference to connect to a specific Manager
This time we would like to invite you to learn something about SSS in Maxwell. I think the best idea would be to create candle material that will be simulating SSS. Let's prepare the whole scene.
A new video that explains very clearly just what makes Maxwell Render so different from the other render engines available. It was made by Maxwell team in Madrid (and rendered 100% in Maxwell of course)! It demonstrates how Maxwell Render delivers results with a fast, easy and reliable workflow.
This time we would like to invite you to learn something about SSS in Maxwell. I think the best idea would be to create candle material that will be simulating SSS. Let's prepare the whole scene.
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