20 Years of Evermotion – Thank You for Being with Us!
In 2005, we began our journey in the world of 3D graphics by founding Evermotion – a company built on the idea of community, mutual support, and sharing knowledge.
Improved Glass - developers are using a new physical model for all kinds of glass created using the new Physical Material. This gives several improvements:
- Rough glass (i.e. with a non-zero Roughnesss, or Glossiness less than 1) now gives more realistic reflections and refractions. This does mean that even with the same values, the new glass may look different (more correct)
- Thin glass can now blur refraction as well as reflection when roughness is used (think frosted glass). It also correctly simulates bouncing within the thin glass. This applies when Roughness is greater than zero, or when Glossiness is less than 1 (since they are the inverse of each other)
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