New Nvidia Quadro RTX card family for RealTime Raytracing

Press, net 2018-08-14 09:04 article  > All

The Quadro RTX card family can handle up to 10 Giga Rays per second.

NVIDIA announced its first Turing architecture-based GPUs, enabling users to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and experience fluid interactivity with complex models and scenes.

New Turing architecture is focused to unlock the power of real-time Ray Tracing for video games and film. The card family can handle up to 10 Giga Rays per second (ten million rays), and 16 TFLOPS of computing power.

 

 

Facts:

  • New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.
  • Turing Tensor Cores to accelerate deep neural network training and inference, which are critical to powering AI-enhanced rendering, products and services.
  • New Turing Streaming Multiprocessor architecture, featuring up to 4,608 CUDA cores, delivers up to 16 trillion floating point operations in parallel with 16 trillion integer operations per second to accelerate complex simulation of real-world physics.
  • Advanced programmable shading technologies to improve the performance of complex visual effects and graphics-intensive experiences.
  • First implementation of ultra-fast Samsung 16Gb GDDR6 memory to support more complex designs, massive architectural datasets, 8K movie content and more.
  • NVIDIA NVLink to combine two GPUs with a high-speed link to scale memory capacity up to 96GB and drive higher performance with up to 100GB/s of data transfer.
  • Hardware support for USB Type-C and VirtualLink, a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C™ connector.

 

Developers can access these Quadro RTX features through the new NVIDIA RTX™, a graphics platform that includes APIs for ray tracing, AI, rasterization, and simulation plus support for NVIDIA MDL materials and Pixar USD asset interchange to transform the creative process. 

The entry point price for the Quadro RTX 500 will be $2,300 for a 16 GB frame buffer and 6 Giga Rays per second.

The RTX  600 will cost $6,300 for a 24 GB frame buffer and 10 Giga Rays per second.

The most powerful RTX 800 will also do 10 Giga Rays per second but will come with a 48 GB frame buffer for $10,000.

 

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Availability

Quadro RTX GPUs will be available starting in the fourth quarter on nvidia.com.

 

Author: Press, net Editor: Michał Franczak
Tags: nvidia raytracing realtime turing quadro rtx
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