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NVIDIA announced its first Turing architecture-based GPUs, enabling users to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and experience fluid interactivity with complex models and scenes.
New Turing architecture is focused to unlock the power of real-time Ray Tracing for video games and film. The card family can handle up to 10 Giga Rays per second (ten million rays), and 16 TFLOPS of computing power.
Developers can access these Quadro RTX features through the new NVIDIA RTX™, a graphics platform that includes APIs for ray tracing, AI, rasterization, and simulation plus support for NVIDIA MDL materials and Pixar USD asset interchange to transform the creative process.
The entry point price for the Quadro RTX 500 will be $2,300 for a 16 GB frame buffer and 6 Giga Rays per second.
The RTX 600 will cost $6,300 for a 24 GB frame buffer and 10 Giga Rays per second.
The most powerful RTX 800 will also do 10 Giga Rays per second but will come with a 48 GB frame buffer for $10,000.
Quadro RTX GPUs will be available starting in the fourth quarter on nvidia.com.
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