Two years ago Nvidia has unveiled Flex technology. Now Ephere is going to incorporate it into 3ds Max. Company is hoping to make it usable in a few months.
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Lost in the forest by romu: https://goo.gl/Y0TrXQ
Posted by Evermotion on 27 lipca 2015
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya's nCloth, and Softimage's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.
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