We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Luxury New York City Hotel Lobby

Michał Franczak 2016-03-18 11:06 tutorial  > 3ds MAX  > texturing

This scene was inspired by Conrad Hotel New York lobby. Se how we made it.

This scene is a part of our Archinteriors vol. 44 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 lobby interiors). This scene was made by Anna Dąbrowska from Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

Click on image to enlargeAI44_007_cam_001_PP_NR.jpg

Final image after post-production - camera 1.
 
 
 

Click on image to enlargeAI44_007_Cam_002_PP_NR.jpg

Final image after post-production - camera 2.
 

 

Click on image to enlargeAI44S07_0044_Layer_1_NR.jpg

3ds Max viewport, camera 1.
 

 

Click on image to enlargeAI44S07_0017_Layer_28_NR.jpg

3ds Max viewport - camera 2
 

 

Click on image to enlargeAI44S07_0043_Layer_2_NR.jpg

3ds Max viewport, overview. All scene is enclosed in a box (after all we are modeling interior - a big one, but still interior). the only external light source is rectangular vraylight at the top that passes throug ceiling windows.
 

 

Click on image to enlargeAI44S07_0042_Layer_3_NR.jpg

Top vray Light settings.
 

 

Click on image to enlargeAI44S07_0041_Layer_4_NR.jpg

When we take off this box, we can see our interior. There's a big L-shaped building and smaller building facing it.
 

 

Click on image to enlargeAI44S07_0040_Layer_5_NR.jpg

Scene, closer look.
 

 

Click on image to enlargeAI44S07_0039_Layer_6_NR.jpg

Smaller building in isolated view. On the front wall of it you can see big blue screen. It is the variation of 15-story art installation "Loop Doopy", located in real hotel lobby.
 

 

Click on image to enlargeAI44S07_0038_Layer_7_NR.jpg

We made a separate plane for this huge display.
 

 

Click on image to enlargeAI44S07_0037_Layer_8_NR.jpg

Art installation material.
 

 

Click on image to enlargeAI44S07_0036_Layer_9_NR.jpg

Building walls material.
 

 

Click on image to enlargeAI44S07_0035_Layer_10_NR.jpg

Inside of the lobby - a lot of marble floors, s-shaped sofas and hanging decorative elements.
 

 

Click on image to enlargeAI44S07_0034_Layer_11_NR.jpg

Marble floor elements.
 

 

Click on image to enlargeAI44S07_0033_Layer_12_NR.jpg

Marble floor - close-up.
 

 

Click on image to enlargeAI44S07_0032_Layer_13_NR.jpg

Marble floor material - Multi/Sub-Object material settings.
 

 

Click on image to enlargeAI44S07_0031_Layer_14_NR.jpg

Marble floor material - Marble sss material settings. SSS color value (not visible here) is at 100%.
 

 

 

Click on image to enlargeAI44S07_0029_Layer_16_NR.jpg

Marble floor material 2 - Marble sss material settings.
 

 

Click on image to enlargeAI44S07_0028_Layer_17_NR.jpg

Marble floor material - diffuse texture.
 

 

Click on image to enlargeAI44S07_0027_Layer_18_NR.jpg

In the center we have a dark floor.
 

 

Click on image to enlargeAI44S07_0026_Layer_19_NR.jpg

Dark floor settings.
 

 

Click on image to enlargeAI44S07_0025_Layer_20_NR.jpg

Dark floor - composite map settings.
 

 

Click on image to enlargeAI44S07_0024_Layer_21_NR.jpg

There is a plane that simulates the wall of lights opposite of the camera. Here is a material that is used for this geometry.
 

 

Click on image to enlargeAI44S07_0023_Layer_22_NR.jpg

Wall of light material - composite map settings.
 

 

Click on image to enlargeAI44S07_0022_Layer_23_NR.jpg

There are many hanging art elements in the lobby, here are the two of them.
 

 

Click on image to enlargeAI44S07_0021_Layer_24_NR.jpg

...and the close-up.
 

 

Click on image to enlargeAI44S07_0020_Layer_25_NR.jpg

Hanging elements material is rather simple.
 

 

Click on image to enlargeAI44S07_0019_Layer_26_NR.jpg

Hanging elements - base material.
 

 

Click on image to enlargeAI44S07_0018_Layer_27_NR.jpg

Hanging elements - coat material.
 

 

Click on image to enlargeAI44S07_0016_Layer_29_NR.jpg

We put many sophisticated sofas in the lobby. There is a subtle orange light beneath each of them.
 

 

Click on image to enlargeAI44S07_0015_Layer_30_NR.jpg

We made this lighting with orange s-shape.
 

 

Click on image to enlargeAI44S07_0014_Layer_31_NR.jpg

Orange s-shape material.
 

 

Click on image to enlargeAI44S07_0013_Layer_32_NR.jpg

The same material is put on the bottoms of hanging elements.
 

 

Click on image to enlargeAI44S07_0012_Layer_33_NR.jpg

Scene deconstructed.
 

 

Click on image to enlargeAI44S07_0011_Layer_34_NR.jpg

There is a row of lights that is directed on the floor. Settings on the right.
 

 

Click on image to see 360 panoramaAI44S07_0010_Layer_35_NR.jpg

One rectangular light is used to light the staircase.
 

 

 

Click on image to enlargeAI44S07_0009_Layer_36_NR.jpg

Another row of lights is used to light art installation. Settings on the right.
 

Click on image to enlargeAI44S07_0008_Layer_37_NR.jpg

Camera 1 placement and settings.
 
 

Click on image to enlargeAI44S07_0007_Layer_38_NR.jpg

Camera 2 placement and settings.
 
 

Click on image to enlargeAI44S07_0006_Layer_39_NR.jpg

Bitmap in environment slot.
 
 

Click on image to enlargerender_settings_NR.jpg

Render settings.
 
 

Click on image to enlargeAI44_007_cam_001_raw_NR.jpg

Raw render.
 
 

Click on image to enlargeps_stack_cam_1_NR.jpg

Photoshop stack - camera 1. Above RGB layer we put two Exposure layers (soft light mode) to enhance contrast. Then Levels to make it softer and Cuves layer  - again for bigger contrast. Another layer affects only wall of light and it's subtle dodge effect. Layer 2 gives a bit of glow. Color balance layer makes highlights more blue and shadows more yellow. The top layer is disabled.
 
 

Click on image to enlargeAI44_007_cam_001_PP_NR.jpg

Final render - camera 1.
 
 

Click on image to enlargeAI44_007_cam_002_raw_NR.jpg

Raw render - camera 2.
 
 

Click on image to enlargeps_stack_cam2_NR.jpg

Photoshop stack - camera 2. Exposure layer for deeper shadows. Another copy of it to enhance details bear the stairs. Layer 1 to make top of the screen a bit brighter. Levels and curves for contrast. Color balance settings similar to camera 1.
 
 

Click on image to enlargeAI44_007_Cam_002_PP_NR.jpg

Final image after post-ptoduction - camera 2.
 

This scene is a part of our Archinteriors vol. 44 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 lobby interiors). This scene was made by Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

 
Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion archinteriors 44 lobby hotel vol.44 newyork conrad
You may also like...
Making of Four Seasons Hotel Lobby

Making of Four Seasons Hotel Lobby

Immerse yourself in the creative process behind the Four Seasons Hotel lobby with Evermotion's tutorial. Learn the techniques used to design and visualize this luxurious architectural space, and gain inspiration for your own projects.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

Mohammed B 00:15:21  |  22-03-2016
thank u very much i liked the sofa how u made it any tut ? u used marvelous designer or z brush ?