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Hello dear CG community, I am Olivié Charbonneau at Cedreo Studio. Since I validated my 5SRW certification with LearnVRay.com I thought it would be the opportunity to share my 5SRW certification project “The cabin on the lake” as a tutorial in 5 steps. Here is the complete Photoshop file, 1920 pixels wide: 161 Mo on Google Drive.
Step 1 – Framing
The cabin on the lake is an image about the serenity of a floating house at dusk, suspended between day and night, and between the sky and the water. My intention was that the whole image would be a “blur” so to speak, like a gradient between areas and tones, rather than individual and separated elements.
Composition:
I choose to frame the image vertically to give a sense of scale and of depth to the sky-horizon-lake superposition. The house is the focal point.
The composition is driven by chromatic contrast, between the warm tones of the lighting of the house, the lighting reflection in the water, and the twilight clouds on the horizon; and the cold tones of the blue parts of the sky (most of the sky), the blue sky reflection on the lake, and the overall blue tint cast on the scene by the sky.
Photographic considerations:
Step 2 – Light balance
The time of day is dusk for a weak and soft blue light without direct sun (twilight) that sets a calm mood. I chose to use an HDRi sky for the subtle, soft ambient light it provides and the interesting reflections it brings (mostly on the water).
Photographic considerations:
I used the photometric file “02.ies” from this classic collection of 30 free IES files.
The IES provide a pretty sharp lighting (point lights), while the light bridge provides a pretty soft lighting (area light). The “Cutoff” option of these primary IES lights is set to 0 in order to avoid their reflection in the lake water to be cut at a certain distance towards the camera.
Lights temperature: because the blue tint of the HDRi sky is so strong, and this blue ambient light envelopes everything in the scene, it cools the warm lighting a lot, and to get visibly warm lights I needed to exaggerate their low temperatures. In this scene, in order to have enough chromatic contrast, I had to set very low temperatures below 2000K, and even then enhance that warmth in post-production.
Light emitters of the LED spots on the floors and ceiling spots: the emitter part of the fixtures were converted into a Light “mesh” so they would appear visibly emissive and reflect in the water surrounding the house. I set the “Cutoff” to 20 to avoid any lighting of the scene (only the very close faces are a little bit lit).
Step 3 – Materials
Lake water: while searching for water techniques I discovered Peter Guthrie’s beautifull seascapes, and decided to follow his approach using Phoenix FD and specifically its impressive and easy to use Ocean Texture: here is the official Chaos Group tutorial on YouTube on how to use it. There is only one this they don’t tell you here: this tool uses a lot of computer memory so make sure you have at least 16 Go of RAM or get ready to wait a long time.
The Phoenix FD Ocean Texture for the VRayDisplacementMod modifier of the water object (a plane):
So to create realistic water we need 3 things : a realistic shape (here waves generated with Phoenix FD), a realistic material/shader (here a mix of ideas found online and personnal tests), and a realistic lighting to generate nice reflections (in this case the HDRi and the artificial lighting shown above).
Important note about the specular highlights on the water: in order to avoid very small and pixelated dots, and in order to have large and smooth areas of specular, we need to unlock the Highlight Glossiness (untick “L”) and set it to a lower value like 0,9 in this case.
The lake water in the render is pretty much all reflections: its diffuse and refraction fog color are almost invisible under the strong reflection.
Render glitches: I had black shapes in the glass blades and I fixed it by increasing the “Max depth” of the reflection of the Lake water from 5 to 10. Since the water was behind the glass and the water reached 5 reflections, it appeared black in some areas through the glass panels.
Step 4 – Final render (High quality settings)
As recommended by Grant Warwick I looked at the “SampleRate” Render Elements (and also looked at the noise of the “Reflection” Render Element) and where necessary I increased the corresponding lights and materials Subdivs.
Color mapping “Exponential” is recommended by 5SRW if overexposure or burnt areas appear on objects: in this case there is not any overexposure or burnt areas so Color mapping is left on “Linear multiply”. I tried Exponential to make sure and it was pointless (Exponential made saturation decrease if anything else at all) and also “View clamped colors” in the VFB confirmed the absence of overexposure.
Photographic considerations:
Fog:
My objective for this image was to create as much atmosphere as possible so I used VRayEnvironmentFog at the egde of the lake to blend the land and the water, creating a lake at night ambiance. I modeled a custom mesh as a gizmo that would contain the fog and be easy to edit in a more natural way than simple boxes gizmos. In order to have some variation in the fog I used a Noise “Turbulence” texture.
I also rendered a few Render Elements for the post-production.
I didn’t use any ambient occlusion in the final image because it didn’t bring much (and I don’t like this fake effect so much), but this can be added as a Render Element VRayExtraTex with a VRayDirt map.
Step 5 – Post-production:
You can download the PSD file with all the render elements, mattes, corrections, effects, etc.
The idea here is to make sure we have the chromatic contrast intended at the beginning of the project, between the cold blues and the warm oranges. I didn’t want to make the effect too strong and have colors too saturated, in order to keep a certain degree of subtlety in the tones. Another aspect is to not necessarily have a perfectly contrasted, saturated, sharp image because this is a very low light situation, and because of the mist over the lake. In order to have all the control in Photoshop I decided to not apply any Color correction in the VFB.
Color grading and retouching in Photoshop
Finishing effects in Photoshop
Thank you for reading and feel free to leave comments below. I hope you learnt something here and have fun with your images!
Olivié Charbonneau at Cedreo Studio
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