It is a breakdown of a scene that presents modern office space located in a loft. The scene was made by Michał Horba from Evermotion and it is a part of our newest Archinteriors vol. 33 collection available in Evermotion Shop.

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop).
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This is final image after post production
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Overview of the scene. You can see background plane with Vray Light material with texture and 12 plane lights in a windows. for sunlight simulation we used Target Directional Light.

Gamma set to 2.2

Units

System units
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Windows were made on modular basis.
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One window element that was cloned in the scene
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VrayPhysicalCamera with some standard settings
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Floor material is quite sophisticated - it is a blend material with two coat materials, one blended with VrayDirt Map and the second blended with Bitmap

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Overview of floor material
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Floor base layer is rather standard - it uses two mixed maps for diffuse map and maps for controlling glossiness and bump
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Blending maps - Vraydirt and bitmap
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Floor base layer settings
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Floor coat 1 layer settings
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Floor coat 2 layer settings
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Wall material overview - it is also made from a base material and two coat materials
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Wall base material settings
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Wall coat material settings
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Wall coat 2 material settings
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We used a VrayLight as a material of background plate
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And here you can see the background object
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We put 12 VrayLights in windows. settings are on the right
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Target Directional Light settings
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Render element: VrayReflection
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Post production in Photoshop
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Post production - sharpening and curves
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Added specular and bloom layer
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Added extra dirt and some bloom in windows
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Color correction. We also added a few layers that make floor glossiness more interesting
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Our final Photoshop layers stack. Photoshop file is included with the scene.
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Final image. hope that you enjoyed this tutorial. If you have any questions, please, write them in comments.

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