The main thing I want to write about in this making off tutorial is not the technical part of the project. I want to write about the organization of the work. The main problem of the CGI artists who make non-commercial job is that they don't finish it on time. The first thing I do when I start the project is to check how much time I have. I joined NOX competition at the end and I had just few days to make the image so I have divided my time into:
- Concept - 2 hours - few quick sketches in my sketchbook.
- Looking for references - 2-3 hours - I found some great references for organic here: https://www.biodigitalhuman.com/home/
- Interior modelling and texturing - 2 hours
- Heart modelling and texturing - 10 hours
- Lighting - 3 hours
- Retouching - 3 hour
Everything took me about 23 - 26 hours in 4-5 days. This is very important in every project you make. You must finish your work before the deadline.
The job
Ok, lets do the job:
1. First I modeled a heart in 3ds max, unwrapped it and exported to obj to add detail in Zbrush:
2. I built the scene. I knew that at the end the background will be blurred and almost nothing will be visible there so I didn`t waste my time to add detail and make better texture for there.
4. I found out that Nox have a great ability for postproduction so I had in mind what I wanted to make with lighting and just added few lights in the scene and after that I controlled it in the postproduction stage
5. I didn`t want to go too far with heart and make it bloody. I wanted it to look more like an illustration.
6. Final image:
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