Off Axis - affects the angle of the particle stream off the Z axis (along the plane of the X axis).
Spread - affects the spread of the particles away from the emission vector (along the plane of the X axis).
Off Plane - affects the angle of emission about the Z axis. This has no effect if Off Axis is set to 0.
Spread - affects the spread of the particles about the Off Plane axis. This has no effect if Off Axis is set to 0.
Speed - the speed of the particle at birth, in units per frame.
Variation - applies a percentage of variation to the speed of emission for each Particle
4. As you move the time slider, the more the fountain goes up, now let us control over it. From the Command panel go to Space Warps, then to Forces and select Gravity from the list.
Then on the top view port drag anywhere. Then on left viewport, move the gravity icon on top of the water fountain you have created just enough on how the water goes up.
With the gravity icon still selected, go to main toolbar and select bind to Space Space Warp. See the figure. Drag to link the gravity to the super spray. Then adjust some basic parameters
Strength - this will determine the upward force super spray particles behavior, the more amount, the particles will suddenly goes down, the lesser amount, the lesser it will goes down. Adjust and play around for the strength amount until it satisfy how the your fountain goes up.
Decay - when Decay is set to 0.0, the Gravity space warp has the same strength throughout world space. Increasing the Decay value causes gravity strength to diminish as distance increases from the position of the gravity warp object. Default = 0.0.
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