3. TEXTURS, RENDERING & POSTPRODUCTION Textures in this work are quite simple, I would say banal. There was no time, because of deadlines, so I used camera map mapping (except dress - cylindrical, and wings - spherical mapping). Since I used camera as a mapping projector everything looked good only in one, ,final frame. Textures in diffuse slote were set on 50%, bump was quite low to - thanks to this I gain nice effect of "paiting the scene with light". Effect of tear of dress and wings were made using opacity slot.
Upper image shows you texture of armor on the legs. All rest armor objects were textured similarly. From left: diffuse map, specular and bump.
Upper image shows you final belt textures and my background - it was painted in Painter - I created few simple stains, imitaited clouds.
Upper image shows texture of dress - it shows you how I made wings' textures too.
For final rendering I used Brazil R/S. Unfortunately I lost my settings, so I'm not able to show them. At the end I used Photoshop to work with brightness and contrast and, what is the most important, some blur - this gave me mistic mood.
Best Regards,
Maciej 'Nezz' Drabik
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