Hi. I am Yones Bana, I am working as an Arch-Viz tutor and co-Founder of Vivid Visual Studio. In this tutorial, we will go through the new Finite Dome Feature of the upcoming V-Ray 6 to have more flexible ground projection capabilities in 3dsMax. This scene includes just a moving car and a plane to receive the car shadow on the ground.
Create a Dome light and assign VRay Bitmap with the appropriate HDRI map. Change Mapping source to Spherical.
Here we have a great option in V-Ray6. Finite in Dome light, for fine tuning light projection onto ground surfaces via three new settings: Radius, Projection height and Ground blend settings.
Here you can see the effect of Finite and more flexible ground projection.
Select Plane (Ground Model) and assign a V-Ray shadow catcher to it. Shadow will appear realistic.
Change the Radius parameter to achieve a nice dome size.
You should adjust the Proj Height to control the ground level.
Animate car and in the camera setting, enable Motion blur and control amount of blur with shutter speed.
And Final shot
LEAVE A COMMENT
COMMENTS