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V-Ray 6 Finite Dome Scene

Yones Bana 2022-07-13 10:26 tutorial  > V-Ray  > modeling

Tutorial by Yones Bana.

Hi. I am Yones Bana, I am working as an Arch-Viz tutor and co-Founder of Vivid Visual Studio. In this tutorial, we will go through the new Finite Dome Feature of the upcoming V-Ray 6 to have more flexible ground projection capabilities in 3dsMax. This scene includes just a moving car and a plane to receive the car shadow on the ground.

 

02_22


 Create a Dome light and assign VRay Bitmap with the appropriate HDRI map. Change Mapping source to Spherical.

03_24


Here we have a great option in V-Ray6. Finite in Dome light, for fine tuning light projection onto ground surfaces via three new settings: Radius, Projection height and Ground blend settings.

04_24

 

Here you can see the effect of Finite and more flexible ground projection.

05_21


Select Plane (Ground Model) and assign a V-Ray shadow catcher to it. Shadow will appear realistic.

06_18


Change the Radius parameter to achieve a nice dome size.
07_17

 

You should adjust the Proj Height to control the ground level. 

08_16

Animate car and in the camera setting, enable Motion blur and control amount of blur with shutter speed. 

09_15

 

And Final shot

01_23
 

Author: Yones Bana Editor: Michał Franczak
Tags: vray 3dsmax vray 3dsmax
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Reza.Mlk 10:40:13  |  14-07-2022
Thanks..alot.from you ..my master. this tutorial was pefrect and also fast.