Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Lumen Explained - important tips for Unreal Engine 5

YT 2021-12-20 10:16 tutorial  > Unreal Engine  > modeling

Dive into the world of Unreal Engine 5 and explore the power of Lumen's global illumination system. Evermotion's tutorial provides essential insights and tips to help you harness the full potential of Lumen in your projects.

While lumen is fairly user friendly and works very well out of the box there are several changes to the way you need to make your models and materials look good. By default Lumen is active and you don't need to change anything but in the event that you've migrated a ue4 project over to ue5, you need to enable it.

Lumen achieves real-time indirect lighting with rather surprising accuracy, the emissive lighting does contribute to GI (global illumination). So if you have a large bright material it will light up your scene. Lumen also provides reflections and integrates GI into the reflections. Lumen also supports clear coat materials properly and fully shadowed skylight. It provides a dynamic GI and sky shadowing on translucency and volumetric fog. The most of the heavy lifting is done under the hood. If you're going to use Lumen with any high poly assets they pretty much need to be nanite if you want good frame rates. You need to remeember that only simple meshes and interiors can be supported - you can't simply just use one large combined mesh for an interior. The walls, floors and ceilings need to be separate individual models. More useful info in the video.

Author: YT Editor: Michał Franczak
Tags: rendering unreal lumen real-time real-time rendering ue5 lumen ue5
You may also like...
Exterior and interior scenes made in Unreal Engine 4

Exterior and interior scenes made in Unreal Engine 4

A great collection of arch-viz works made by Mabone in Unreal Engine 4.


You need to be logged in to leave a comment. Don't have account? Register now.