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Making of a Busy City Street - Tip of the Week

Michal Franczak 2021-07-21 13:50 tutorial  > 3ds MAX  > modeling

Looking closer at Archexteriors city scene.

This city visualization is a part of Archexteriors vol. 37 - a collection of ten exterior city scenes for 3ds Max.

 

AE37_004

This scene comes with all models, including all cars, streets and buildings. The most prominent is the high quality asphalt material of photo-realistic street.

 

AE37_004_wire

Wireframe render of the scene

 

slice30_4

Overview of the scene. We used VrayDome lighting and VraySun to light the scene. VrayDome settings on the right.

 

slice3_39

VraySun settings.

 

slice29_4

The street vioew in 3ds max viewport. We have a separate background plane from street mesh.

 

slice27_6

Furthermore-  we separated all painted street markings from asphalt.

 

slice26_6

Selection of the street markings - it's a single object, highlighted in blue.

 

slice25_8

Street material is more complicated than just usual few maps, we mixed some composite maps for achieve better result.

 

slice24_15

Street material settings.

 

slice23_18

Street material - maps settings

 

slice22_19

Street material - maps settings

 

slice21_20

Street material - maps settings

 

slice20_21

Buildings are consisting of three elements - base mesh, decoration frames and windows.

 

slice19_24

Windows mesh uses many interior images as an emmisive material - this approach gives us a very good results in final render.

 

slice18_25

Windows mesh material.

 

slice17_26

Windows frames and decoration mesh

 

slice16_29

Frames and decoration material.

 

slice15_29

Base mesh

 

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Base mesh material.

 

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We created the other buildings in a similar way.

 

slice11_32

Base mesh.

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Base mesh materia.

 

slice9_34

Car model included in the scene

 

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Models are very detailed and all visible light s have separate VrayLight sources.

 

slice7_36

There is even a guy that drives it.

 

slice6_37

Scene overview.

 

slice5_38

HDRI map used for background

 

slice4_38

Camera settings.

 

 

slice2_40

This scene is wet and foggy, so we need to add some atmopshere, we used VrayAerialPerspective for this.

 

render-settings

Render settings.

Thanks for reading!

Author: Michal Franczak Editor: Michał Franczak
Tags: vray cars 3dsmax street city 3dsmax cars city
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