This city visualization is a part of Archexteriors vol. 37 - a collection of ten exterior city scenes for 3ds Max.
This scene comes with all models, including all cars, streets and buildings. The most prominent is the high quality asphalt material of photo-realistic street.
Wireframe render of the scene
Overview of the scene. We used VrayDome lighting and VraySun to light the scene. VrayDome settings on the right.
VraySun settings.
The street vioew in 3ds max viewport. We have a separate background plane from street mesh.
Furthermore- we separated all painted street markings from asphalt.
Selection of the street markings - it's a single object, highlighted in blue.
Street material is more complicated than just usual few maps, we mixed some composite maps for achieve better result.
Street material settings.
Street material - maps settings
Street material - maps settings
Street material - maps settings
Buildings are consisting of three elements - base mesh, decoration frames and windows.
Windows mesh uses many interior images as an emmisive material - this approach gives us a very good results in final render.
Windows mesh material.
Windows frames and decoration mesh
Frames and decoration material.
Base mesh
Base mesh material.
We created the other buildings in a similar way.
Base mesh.
Base mesh materia.
Car model included in the scene
Models are very detailed and all visible light s have separate VrayLight sources.
There is even a guy that drives it.
Scene overview.
HDRI map used for background
Camera settings.
This scene is wet and foggy, so we need to add some atmopshere, we used VrayAerialPerspective for this.
Render settings.
Thanks for reading!
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