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Creating modern kitchen - Tip of the Week

Michal Franczak 2021-06-10 08:40 tutorial  > 3ds MAX  > modeling

Behind the scenes of 3ds Max scene.

This scene comes from Archinteriors vol. 58. It is the tenth scene from this collection and can be purchased in pack or separately. It can also be downloaded via our new subscription service - Evermotion Pass. The scene was modeled and set up in 3ds Max and rendered in V-Ray. It comes also in FBX and OBJ formats - all objects are unwrapped and come with materials.

 

AI58_010_0476_noresize

The final render straight out of the Frame Buffer.

 

AI58_010_wire_0477_noresize

Wireframe

 

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The scene view from 3ds Max viewport

 

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The garden module next to the building

 

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VraySky settings

 

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VraySun settings

 

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Camera settings - as you can see, the camera is behind the wall. Normally it would cause the view to be blocked by it. But there is a small trick that can help us and it is an option called clipping.

 

slice17_22

I moved camera back a bit. You can now see small red clipping plane vbefore the camera. It is the starting plane from which camera will render view. This way we can place camera behind the object, but this object still will not be visible in final render. When we want to use it? The most often situation is when we don't want to change camera FOV for wider or move it closer to target, but we have obstructive elements right in front of it.

 

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Rectangular lights are placed in ceiling lamps meshes. Settings on the right.

 

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A hedge - does not look to impressive in viewport ;)

 

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Concrete garden floor material.

 

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Simple Vray portal lights placed in windows.

 

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Overview of the scene

 

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Wooden fence.

 

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Wooden fence mapping - all wooden elements are arranged in one direction, so we can have proper texture mapping.

 

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Rectangular light placed beneath shelf.

 

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Wooden floor inside is a plane with texture.

 

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Wooden floor settings.

 

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Render settings

Thanks for reading! Check out this scene and the rest of Archinteriors vol. 58 collection in Evermotion Shop!

 

Author: Michal Franczak Editor: Michał Franczak
Tags: vray archinteriors 3dsmax makingof vray archinteriors 3dsmax makingof
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