This scene comes from Archinteriors vol. 58. It is the tenth scene from this collection and can be purchased in pack or separately. It can also be downloaded via our new subscription service - Evermotion Pass. The scene was modeled and set up in 3ds Max and rendered in V-Ray. It comes also in FBX and OBJ formats - all objects are unwrapped and come with materials.
The final render straight out of the Frame Buffer.
Wireframe
The scene view from 3ds Max viewport
The garden module next to the building
VraySky settings
VraySun settings
Camera settings - as you can see, the camera is behind the wall. Normally it would cause the view to be blocked by it. But there is a small trick that can help us and it is an option called clipping.
I moved camera back a bit. You can now see small red clipping plane vbefore the camera. It is the starting plane from which camera will render view. This way we can place camera behind the object, but this object still will not be visible in final render. When we want to use it? The most often situation is when we don't want to change camera FOV for wider or move it closer to target, but we have obstructive elements right in front of it.
Rectangular lights are placed in ceiling lamps meshes. Settings on the right.
A hedge - does not look to impressive in viewport ;)
Concrete garden floor material.
Simple Vray portal lights placed in windows.
Overview of the scene
Wooden fence.
Wooden fence mapping - all wooden elements are arranged in one direction, so we can have proper texture mapping.
Rectangular light placed beneath shelf.
Wooden floor inside is a plane with texture.
Wooden floor settings.
Render settings
Thanks for reading! Check out this scene and the rest of Archinteriors vol. 58 collection in Evermotion Shop!
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