We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Creating modern kitchen - Tip of the Week

Michal Franczak 2021-06-10 08:40 tutorial  > 3ds MAX  > modeling

Behind the scenes of 3ds Max scene.

This scene comes from Archinteriors vol. 58. It is the tenth scene from this collection and can be purchased in pack or separately. It can also be downloaded via our new subscription service - Evermotion Pass. The scene was modeled and set up in 3ds Max and rendered in V-Ray. It comes also in FBX and OBJ formats - all objects are unwrapped and come with materials.

 

AI58_010_0476_noresize

The final render straight out of the Frame Buffer.

 

AI58_010_wire_0477_noresize

Wireframe

 

slice22_15

The scene view from 3ds Max viewport

 

slice21_16

The garden module next to the building

 

slice20_17

VraySky settings

 

slice19_20

VraySun settings

 

slice18_21

Camera settings - as you can see, the camera is behind the wall. Normally it would cause the view to be blocked by it. But there is a small trick that can help us and it is an option called clipping.

 

slice17_22

I moved camera back a bit. You can now see small red clipping plane vbefore the camera. It is the starting plane from which camera will render view. This way we can place camera behind the object, but this object still will not be visible in final render. When we want to use it? The most often situation is when we don't want to change camera FOV for wider or move it closer to target, but we have obstructive elements right in front of it.

 

slice16_25

Rectangular lights are placed in ceiling lamps meshes. Settings on the right.

 

slice15_25

A hedge - does not look to impressive in viewport ;)

 

slice14_27

Concrete garden floor material.

 

slice13_28

Simple Vray portal lights placed in windows.

 

slice12_29

Overview of the scene

 

slice11_28

Wooden fence.

 

slice10_30

Wooden fence mapping - all wooden elements are arranged in one direction, so we can have proper texture mapping.

 

slice9_30

Rectangular light placed beneath shelf.

 

slice8_31

Wooden floor inside is a plane with texture.

 

slice7_32

Wooden floor settings.

 

stack_1

Render settings

Thanks for reading! Check out this scene and the rest of Archinteriors vol. 58 collection in Evermotion Shop!

 

Author: Michal Franczak Editor: Michał Franczak
Tags: vray archinteriors 3dsmax makingof vray archinteriors 3dsmax makingof
You may also like...
Flickering free flythrough animation in Vray

Flickering free flythrough animation in Vray

TipOfTheWeek: particleflow pt. 2: Make cool effects using 3ds max curve editor
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.