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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Beginners Guide to Marvelous Designer

Denis Keman 2020-10-30 10:45 tutorial  > Making of  > modeling

Video tutorial by Denis Keman.

In the first video you will see the basics of creating a pattern. Then we go over how to sow patterns together, how to clone and simulate. We will also see how to solidify models so we can then use them as rigid models. In the end we’ll also see how the freezing affects our model and when to use it.



In the second part we start off with how to control the length of the patterns that we use. After that we go over how to split the existing lines, and add internal lines. After that we will also check out cloning a layer over existing patterns and how that works. Then we’ll see how the pivot works and how to use it to help us in our work. And then we’ll even go over some of the properties of the Simulation as well as the Fabric.




In the third part we continue building on our skills by testing out new stuff. Here we will see how the offsetting for the patterns works. Then we’ll see how the Fold Arrangement tool works, and how to use it to help us get better results. We will briefly go over how the stitching works as well so you have an idea.



In the last video we basically go in more depth to explain how the splitting and merging of patterns works. Here we will see the Pros and Cons of using Internal lines VS using baselines. Then we will move over to seeing how we can plan out shapes into our model. We will briefly touch up on Elastic properties. And then we will also see how to make it so that we can create Chesterfield looking type of models.



Author: Denis Keman Editor: Michał Franczak
Tags: marvelous cloth simulation designer sofa
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