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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Lighting 3D Characters for Storytelling

CG Boost 2020-05-26 10:06 tutorial  > Blender  > lighting

In this video Martin Klekner shares several character lighting tips that he learned throughout his career as a cinematic 3D artist.

From light placement, to adjusting its quality, quantity and color, you will learn practical workflows to make your character lighting more cinematic and help you in your storytelling needs. The Shaolin Monk "Su" 3D character model was created by Juan Hernández

 

 

Lighting terms

  • Key Light - The first and usually most important light in a lighting setup, highlight the form and dimension of the subject
  • Back Light - Hits your subject from behind, creates depth in your scene to prevent it from looking two-dimensional, divides subject from the background
  • Rim Light - Back light illuminating the subject from the side
  • Top Light - Highlights the top of the subject's head, sometimes called Hair light, it can create a halo effect
  • Fill Light - Fills the shadows created by the key light
  • Soft Light - With bigger light sources, the light quality and shadows get softer
  • Hard Light - With smaller light source, the light quality and shadows get harder
  • Lighting Ratio - Describes how much brighter the highlight side of your subject is, than the shadow side of your subject
  • Low Light Ratio - Low contrast between the light side and shadow side of your subject
  • High Light Ratio - High contrast between the light side and shadow side of your subject 
  • High Key Lighting - Lighting setup with a reduced light ratio, filling your scene with light
  • Low Key Lighting - Lighting setup with a high light ratio, filling the scene with shadows
  • Short / Reverse Lighting - Placing the Key either slightly behind or at an acute angle to the subject, rather than simply letting it fall square on the face of your character
  • Broad Lighting - The portion of the subject's face that is turned toward the camera is lit most brightly
  • Paramount Lighting - Paramount lighting is a lighting setup where a strong key light is placed directly in front of the subject with a slight downward angle
  • Loop Lighting - The light source is above and slightly to the side of the subject, creates a small "loop" nose shadow cast onto the cheek.
  • Split Lighting - Key light is lighting only one side of the subject, the other side of the subject is in shadow
  • Rembrand Lighting - Key Lights is placed far to the side, shadow from the nose connects with shadows on the side of the face, creating a small triangle of highlight on the cheekbone
  • Checkerboard Lighting - The background is light on the dark side of the subject, but dark behind the bright side of the subject, creating a checkerboard effect
  • Motivated Lighting - Motivated lighting is when the light in the scene imitates a natural source within the scene, you don't come up with nonsensical lights

 

Author: CG Boost Editor: Michał Franczak
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