Archmodels vol. 275 - Flowers and Plants - now 25% off!

See more

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Lighting 3D Characters for Storytelling

CG Boost 2020-05-26 10:06 tutorial  > Blender  > lighting

In this video Martin Klekner shares several character lighting tips that he learned throughout his career as a cinematic 3D artist.

From light placement, to adjusting its quality, quantity and color, you will learn practical workflows to make your character lighting more cinematic and help you in your storytelling needs. The Shaolin Monk "Su" 3D character model was created by Juan Hernández



Lighting terms

  • Key Light - The first and usually most important light in a lighting setup, highlight the form and dimension of the subject
  • Back Light - Hits your subject from behind, creates depth in your scene to prevent it from looking two-dimensional, divides subject from the background
  • Rim Light - Back light illuminating the subject from the side
  • Top Light - Highlights the top of the subject's head, sometimes called Hair light, it can create a halo effect
  • Fill Light - Fills the shadows created by the key light
  • Soft Light - With bigger light sources, the light quality and shadows get softer
  • Hard Light - With smaller light source, the light quality and shadows get harder
  • Lighting Ratio - Describes how much brighter the highlight side of your subject is, than the shadow side of your subject
  • Low Light Ratio - Low contrast between the light side and shadow side of your subject
  • High Light Ratio - High contrast between the light side and shadow side of your subject 
  • High Key Lighting - Lighting setup with a reduced light ratio, filling your scene with light
  • Low Key Lighting - Lighting setup with a high light ratio, filling the scene with shadows
  • Short / Reverse Lighting - Placing the Key either slightly behind or at an acute angle to the subject, rather than simply letting it fall square on the face of your character
  • Broad Lighting - The portion of the subject's face that is turned toward the camera is lit most brightly
  • Paramount Lighting - Paramount lighting is a lighting setup where a strong key light is placed directly in front of the subject with a slight downward angle
  • Loop Lighting - The light source is above and slightly to the side of the subject, creates a small "loop" nose shadow cast onto the cheek.
  • Split Lighting - Key light is lighting only one side of the subject, the other side of the subject is in shadow
  • Rembrand Lighting - Key Lights is placed far to the side, shadow from the nose connects with shadows on the side of the face, creating a small triangle of highlight on the cheekbone
  • Checkerboard Lighting - The background is light on the dark side of the subject, but dark behind the bright side of the subject, creating a checkerboard effect
  • Motivated Lighting - Motivated lighting is when the light in the scene imitates a natural source within the scene, you don't come up with nonsensical lights


Author: CG Boost Editor: Michał Franczak
You may also like...
What design profesionals say about real-time rendering?

What design profesionals say about real-time rendering?

Technical innovations adaptation in arch-viz industry.


You need to be logged in to leave a comment. Don't have account? Register now.