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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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10. Your data will be automatically processed, including the form of profiling.
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OK

Making of "Vintage Pub" - Tip of the Week

Michal Franczak 2020-02-27 09:32 tutorial  > 3ds MAX  > rendering

Old bricks, wood and sunny interior made in 3ds Max and V-Ray.

This vintage pub is a part of Archinteriors vol. 54 collection that consists of ten public spaces. It is a scene number seven in this collection. The scene presents a historic interior with old brick walls and wooden woodwork. We placed decorative bulbs in the lamps and filled the room with numerous props, including potted plants.

 

AI54 007_Cam_01

The final render after post-production-  camera 1.

 

AI54 007_Cam_01_wire

Wireframe view - camera 1.

 

AI54 007_Cam_02

The final render after post-production, camera 2

 

AI54 007_Cam_02_wire

Wireframe view, camera 2

 

01 overwiev

The scene in 3ds Max viewport.

 

13 explode

Building meshes exploded - the interior looks simple in render, but in fact it consists of a large number of separate meshes - for walls, windows, wood, logs, platforms, etc.

 

02 wall

Brick walls meshes.

 

03 wall_material

Wall material

 

04 sun

V-Ray Sun settings. The stage is illuminated by a v-ray sun, v-ray sky and by dome light. In addition, we used portals to illuminate the interior and individual light sources for lamps.

 

11 portals

Portal lights settings - In this picture they are shifted from the original position. Normally they are placed right next to the windows, here they are moved to the left of the frame, so that you can see them better.

 

10 domelight

Dome light settings. Dome light uses the same image for lighting as background cards.

 

09 card

Background card settings.

 

17 render_settings

Environment light settings.

 

08 light

Lamp light settings.

 

05 cam01

Camera 1 settings

 

06 cam02

Camera 2 settings

 

07 cam03

Camera 3 settings

 

12 additional_room

Additional room

 

14 ceiling_mesh

Ceiling mesh

 

15 ceiling_mat

Ceiling material

 

16 ceiling_mat2

Ceiling material - continued.

 
Author: Michal Franczak Editor: Michał Franczak
Tags: vray 3dsmax vintage pub vray 3dsmax pub
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