3ds Max: How to cut Roads into a Terrain

XOIO 2019-10-03 13:14 tutorial  > 3ds MAX  > modeling

This video is showing how we can create a continuous terrain that features realistic roads.

In that workflow we can even cut roads into steep terrains and create serpentines and mountain streets. In the second part we then make use of the hybrid topology to texture the terrain, animate objects, place fencing and further refine the model.

 

 

Author: XOIO Editor: Michał Franczak
Tags: vray 3dsmax road vray road
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