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Corona Renderer for 3ds Max MultiMap Tutorial

YT 2019-06-25 08:13 tutorial  > 3ds MAX  > modeling

In this tutorial, learn how to use the Corona MultiMap to quickly and easily create variations in materials.

Contents of tutorial:

  • Introduction
  • Example, randomize leaves on a tree, and from tree to tree
  • Example, randomize texture of floor tiles from a scattering plugin
  • Introduction to the "By Element" mode
  • Setting up a test scene
  • The 7 different modes
  • The By Primitive mode
  • The By Material mode
  • The By Instance mode, one of the most commonly used modes, e.g. to randomize each instance of a tree to have a different color
  • The By Material ID mode
  • Combining By Material ID and By Instance
  • The By Material GBuffer ID and By Object GBuffer ID modes
  • The By Mesh Element mode, e.g to randomize individual leaves on a tree
  • Using Batch Load to load a list of bitmaps
  • Using the Item Count, Hue random and Gamma random parameters
  • Combining the various distribution modes, e.g. randomized leaves on one tree, and randomized differences between each tree instance
  • Using the MultiMap in the Opacity channel (e.g. to vary the number of leaves on each tree)
  • A note about the Corona MultiMap previewed in the viewport

 

 

Author: YT Editor: Michał Franczak
Tags: rendering corona rendering
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orfebia 10:50:27  |  01-07-2019
Need for VRAY too.