Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Oxygen - 5th Avenue Tower - Making Of

Oxygen 2018-05-07 10:07 tutorial  > 3ds MAX  > modeling

Making of "5th Avenue Tower" - a visualisation of an elegant and timeless skyscraper in the Manhattan.


  • Name: Oxygen
  • Location: Portugal
  • Expertise: Architectural Visualization
  • Website:
  • Email:


About Artist

Oxygen is a creative studio that specialises in architectural visualization. Our work provides visual support for architects, designers, real estate, developers and marketing agencies around the world.

About this Work

  • Title of image: 5th Avenue Tower
  • Work image filename: Oxygen_5th_Avenue_Tower
  • Software used: Autodesk 3ds Max, V-Ray, Adobe Photoshop
  • Year it was made: 2017

About this Tutorial


First of all, we’d like to thank Evermotion for the opportunity to share some insights about our workflow with you. In this Making Of, we’ll describe the process we followed to make this image.


5th Avenue Tower unveils the ambition to create an elegant and timeless skyscraper in the Manhattan skyline designed to support luxury residences, hotel, offices and retail spaces integrated between large community terraces looking out over the city. The singularity of this skyscraper derives from the identity of its shape, the clarity of its structure and the depth of its urban perception: transparent, translucent, opaque, reflective and luminous.

The highest challenge of this project (in development) is the experimental side of it, not only by the difficulty to create a skyscraper project from scratch, but also, be able to produce a set of visuals that look and feel consistent and accurate at the end.

Part 1: Concept & References

The first step, when we began working on this project, was to collect reference material about how the building would look like, lighting, materials / finishes, fine details and the atmosphere that could express the main concept that we were after.

Here are some of the reference images we used for this work.



Concept & References.


Part 2: Basic Scene Setup

We generally start by configuring the 3DS Max units setup to centimeters, enable the gamma to 2,2 and the linear multiply in the color mapping.



Scene Setup.


Part 3: Modeling

Before starting the modeling, we created the 2d drawings (floor plans and elevations) in AutoCAD, which allows us not only to establish the correct dimensions / proportions of the building, but also it helped us translating the architectural decisions we made along the development of the project.

Then we imported the drawings into 3ds Max and we built the 3d model from scratch using just simple polygonal modeling with basic shapes and edit poly modifiers. During this phase, we also work on the camera setup and take the time to refine the 3dmodel, working on the base geometry, facade, interiors and other details, until it looks as accurate as possible.

Once the building was finished, all the other composition elements were added in the scene for the specific camera angle.





Part 4: Camera Setup

We used a V-Ray Physical Camera and changed the default parameters such as the film gate, focal length, f-number, shutter speed and ISO.



Camera Setup.


Part 5: Environment

For the environment, we choose to use a stock photograph from 123RF ( as background that could match the selected point of view and made necessary color / contrast / composition adjustments in order to produce a realistic urban environment, highlight the design of the building and enhance the general mood we were looking for.



Environment Setup 





Part 6: Lighting

In this exterior image, we wanted to create an elegant and strong dusk mood with a strong blue ambient light with a few pink tones and warm highlights coming from the interiors. For this, we used a blueish dusk HDRI (TW 06 from inside a V-Ray Dome Light (default) and the selected backplate for the environment, the simplest and most effective way to get a photorealistic result. In the interior we added a simple V-Ray Light Plane and a V-Ray IES Light, both with 4000k of color temperature and 64 subdivisions for a smoother result.

Also, we apply a vray override material (rgb values 128,128,128) to the overall scene and specify which objects should be excluded from the override material (normally glass) in order to achieve a well-balanced light scheme.



Image caption: Lighting Setup



Clay Render.


Part 7: Materials / Textures

All materials are self-made, based on the combination of textures available in our library and Textures ( with a few adjustments in Photoshop such as contrast, color, dirt and bump. In particular, we generally pay attention to reflection parameters, such as IOR and to imperfections in our materials, controlling where and how the dirt effect will be visible in the scene.

This is an important part of the process and should be always based on real material references to have a good understanding of how the materials must look like.

Here are the most relevant materials / textures used in this work:



Facade Metal



Wood Floor








Part 8: Render Setup

We rendered this scene using V-Ray with an Irradiance Map and Light Cache solution. Also, we enabled some Render Elements to use later in post-production stage.

Below, you can see the render settings and the raw render.



Render Setup



Raw Render


Part 9: Post-Production

All the post-production was made in Photoshop. We basically used all the render elements and refined all the different parts of the image with the main objective of enhancing its atmosphere and its “beauty”.

Below, you can see the highlights of the post-production phase and the final image.



Raw Render



Background Adjustment















Metal Adjustment Curves and Color Balance






Add People



Facade Adjustment Light



Facade Adjustment Hue Saturation






Final Image


That’s all!

Thank you for reading it. We hope you enjoyed this Making Of and, at the same time, may have offered you some valuable insights about our workflow and how we approached this project.  If you want to see more of our work, please visit our website ( and follow us on our social networks.

See you soon!

Author: Oxygen Editor: Michał Franczak
Tags: vray 3dsmax
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