Hi, I am Yones Bana, co-founder of newly founded Vivid Visual Studio in Iran. I have over 18 years experience in architectural visualization and article writing. For the purpose of this work I used 3dsMax, V-Ray and Photoshop.
References
I got a quick review of references before I started.
Modeling and UVs
I used Subdivision Surface Modeling and opensubdivs technique for modeling arcs, because in opensubdiv technique we have nice controls on UVs! Start with editable poly mode.
At this level, in low poly mode, is suitable time for Unwrap the model. I use Seams, Pelt, Relax and finally straighten tools to straight curve arc in uv editor.
With the aid of CreaseSet modifier, select all sharp edges and create set with amount of 1 to achieve hard and sharp edges after subdivision.
Now it's time to increase the detail with opensubdiv modifier.
With opensubdiv modifier we have a great part for control the UVs and distortions.
In UV Boundary part, I use smooth (edge and corner) to remove any distortions on the surface.
Fill the scene with some chairs and plants, and finally create a camera and adjust the view.
Materials
Main materials are blue bricks and floor.
Bricks material
Floor material
Lighting
In this scene I use some vray light plane in appropriate places with different multiplier and temperature.
Render setup
Postproduction
At this stage a little work has been done. Just a color correction and some adjustments like curves and levels in Photoshop.
Raw render:
Final image
Thank you for reading, and I hope it was helpful. Yones Bana, Co-founder of Vivid Visual Studio.
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