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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal Engine: Making of Vintage Loft - Tip of the Week

Michał Franczak 2018-01-15 11:10 tutorial  > Unreal Engine  > modeling

Check out making of one of the most sophisticated Unreal Engine scenes by Evermotion.

This Bright Vintage Loft scene was made by Robert Filipowicz from Evermotion for Archinteriors for Unreal Engine vol. 4.

Initially this interior was prepared for 3ds Max and V-Ray and appeared first in Archinteriors vol. 48 collection. This space is interesting, it's design lays between vintage and industrial style and we wanted to recreate this wonderful soft lighting in game engine. So we decided to make Unreal Engine 4 version. and here it is.

First, the screenshots:

nr_00737_AI_vol4_04_001

 

 

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nr_00736_AI_vol4_04_005

 

Unreal_Engine_Archinteriors_4_4_027

The scene in Unreal Engine viewport

 

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If we zoom out we see that the building is standing on a plane and is surrounded by 2d building texture mapped onto a sphere.

 

Unreal_Engine_Archinteriors_4_4_025

This how the textured sphere mesh looks like.

 

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Sphere mapping

 

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Buildings texture settings

 

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Material settings. It is an instance of Base unlit material

 

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Base material is pretty simple. It has Float, u and v nodes so we can change mapping scale on any stage.

 

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The building - we placed correct models and lighting on the second floor. Two floors below are empty and their meshes have very low lightmap settings, so they do not steal our lightmaps baking time.

 

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Building - a closer look

 

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The room is messy, there are even decorations made of old doors 

 

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Doors and uv map. All models were made and unwrapped in 3ds Max, then imported into Unreal Engine.

 

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Mirror and reflection capture sphere in front of it.

 

mirrormesh

Mirror mesh and material - all materials were made in Substance Painter.

 

Unreal_Engine_Archinteriors_4_4_013

Mirror base color texture imported from Substance Painter to Unreal Engine

 

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We placed Light Portals in windows to accelerate building light maps.

 

Unreal_Engine_Archinteriors_4_4_011

Sun settings

 

Unreal_Engine_Archinteriors_4_4_010

Sun settings (continued)

 

Unreal_Engine_Archinteriors_4_4_009

Skylight settings

 

Unreal_Engine_Archinteriors_4_4_008

Skylight settings, continued

 

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We placed point lights and spot lights in lamps.

 

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Spotlight settings

 

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Lighting only

 

Unreal_Engine_Archinteriors_4_4_003

Unlit view

You can get Archinteriors for Unreal Engine vol. 4 in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: unreal ue4
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