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Unreal Engine: Making of Vintage Loft - Tip of the Week

Michał Franczak 2018-01-15 11:10 tutorial  > Unreal Engine  > modeling

Check out making of one of the most sophisticated Unreal Engine scenes by Evermotion.

This Bright Vintage Loft scene was made by Robert Filipowicz from Evermotion for Archinteriors for Unreal Engine vol. 4.

Initially this interior was prepared for 3ds Max and V-Ray and appeared first in Archinteriors vol. 48 collection. This space is interesting, it's design lays between vintage and industrial style and we wanted to recreate this wonderful soft lighting in game engine. So we decided to make Unreal Engine 4 version. and here it is.

First, the screenshots:

nr_00737_AI_vol4_04_001

 

 

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nr_00734_AI_vol4_04_003

 

nr_00735_AI_vol4_04_004

 

nr_00736_AI_vol4_04_005

 

Unreal_Engine_Archinteriors_4_4_027

The scene in Unreal Engine viewport

 

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If we zoom out we see that the building is standing on a plane and is surrounded by 2d building texture mapped onto a sphere.

 

Unreal_Engine_Archinteriors_4_4_025

This how the textured sphere mesh looks like.

 

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Sphere mapping

 

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Buildings texture settings

 

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Material settings. It is an instance of Base unlit material

 

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Base material is pretty simple. It has Float, u and v nodes so we can change mapping scale on any stage.

 

Unreal_Engine_Archinteriors_4_4_020

The building - we placed correct models and lighting on the second floor. Two floors below are empty and their meshes have very low lightmap settings, so they do not steal our lightmaps baking time.

 

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Building - a closer look

 

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The room is messy, there are even decorations made of old doors 

 

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Doors and uv map. All models were made and unwrapped in 3ds Max, then imported into Unreal Engine.

 

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Mirror and reflection capture sphere in front of it.

 

mirrormesh

Mirror mesh and material - all materials were made in Substance Painter.

 

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Mirror base color texture imported from Substance Painter to Unreal Engine

 

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We placed Light Portals in windows to accelerate building light maps.

 

Unreal_Engine_Archinteriors_4_4_011

Sun settings

 

Unreal_Engine_Archinteriors_4_4_010

Sun settings (continued)

 

Unreal_Engine_Archinteriors_4_4_009

Skylight settings

 

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Skylight settings, continued

 

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We placed point lights and spot lights in lamps.

 

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Spotlight settings

 

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Lighting only

 

Unreal_Engine_Archinteriors_4_4_003

Unlit view

You can get Archinteriors for Unreal Engine vol. 4 in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: unreal ue4
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