Scattering Megascans Atlases with Forest Pack

Quixel 2017-10-31 09:58 tutorial  > 3ds MAX  > modeling

In this tutorial Quixel Artist Darryl Johnson will go over his process for scattering Megascans atlases with iToo's Forest Pack in 3ds Max.

You can check out the Full 4k Image of the Quarry Scene on Darryl Johnson's Artstation profile https://www.artstation.com/djohnsonart

 

 

Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surfacevegetation and 3D scans, also including desktop applications for managingmixing and exporting your downloaded scan data.

The Megascans library comprises scans from four primary corners of the world: Northern Europe, Southwestern North America, Southeast Asia and Southwestern Australia. The scan expeditions cover jungles, drylands, forest meadows, deserts, mountain slopes, volcanic biomes, industrial sites, wastelands, woodland and grasslands.

Author: Quixel Editor: Michał Franczak
Tags: texturing forestpack texturing quixel megascans forestpack megascans
You may also like...
Texturing and animating a car in Cinema4D

Texturing and animating a car in Cinema4D

Two-part tutorial for Cinema4D users.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND
  • ph.: +48 85 674 50 05