We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Easy De-Lighting in Unity

Unity 2017-10-26 11:54 tutorial  > Unity  > texturing

Unity will help you making good quality photogrammetry textures.

Unity 3D is not only a game engine, it is software that is equipped with many useful tools even if you don't plan to use it in your visualizations or games. One of them is de-lighting tool that can be used to remove unnecesary highlights / shadows from your scanned texture. After de-lighting your diffuse texture will look good no matter of lighting conditions you put your model in.

De-lighting tool requires additional textures to work with - ambient occlussion, bent normals (or object space normals) and normal map. You can prepare them in other software (like Blender, Substance Painter, xNormal, etc.). The process of delighting is automatic. check out tutorial below:

 

 

Author: Unity Editor: Michał Franczak
Tags: unity
You may also like...
Bedroom in Unity

Bedroom in Unity

Archinteriors bedroom scene realtime demo in Unity.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.