Making of Cosy Bedroom - Tip of the Week

Michal Franczak 2017-08-14 14:16 tutorial  > 3ds MAX  > modeling

We are looking at the small room scene from Archinteriors vol. 45.

This cosy bedroom scene was created in 3ds Max and V-Ray. You can get it in Archinteriors vol. 45 collection. We also prepared modified Unreal Engine version if you like.

ai45_s03_final_cam01

Final render - camera 1.

 

ai45_s03_wire_cam01

Clay view - camera 1.

 

ai45_s03_final_cam02

Final render - camera 2.

 

ai45_s03_wire_cam02

Clay view - camera 2.

 

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Scene in 3ds Max viewport - camera 1.

 

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3ds Max vieport - material colors enabled.

 

3dsmax_vray_bedroom_ai45s03_03

rendered room is small, but the scene is actually pretty big. We used vray Plane for infinite floor and placed four additional textured buildings for our background. There are not too pronounced in our renders, but they will be useful if you want to change camera angle.

 

3dsmax_vray_bedroom_ai45s03_04

Top view of the main room.

 

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3ds Max viewport - second camera.

 

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VraySun is our main light source. The settings are above.

 

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VraySky settings.

 

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A tree - another nice element that makes our background believable.

 

3dsmax_vray_bedroom_ai45s03_09

Tree mesh.

 

3dsmax_vray_bedroom_ai45s03_10

It's a flowering tree, so we use flowers as a main material instead of leaves.

 

3dsmax_vray_bedroom_ai45s03_11

Isometric view. Notice VrayLight in the window, settings are above. It's skylight portal of course.

 

3dsmax_vray_bedroom_ai45s03_12

V-Ray Light Lister.

 

3dsmax_vray_bedroom_ai45s03_13

We used two VrayPhysicalCameras in the scene, they are placed against each other. You can see the settings of camera 1 above.

 

3dsmax_vray_bedroom_ai45s03_14

Camera 2 settings.

 

3dsmax_vray_bedroom_ai45s03_15

A blanket. Mesh was created with simulation. Nowadays you can use either native solutions in 3d software or - for the best results - cloth simulation software like, for example, Marvellous Designer.

 

3dsmax_vray_bedroom_ai45s03_16

Blanket material.

 

3dsmax_vray_bedroom_ai45s03_17

Table mesh.

 

3dsmax_vray_bedroom_ai45s03_18

Table material. It's VrayBlend material consisting of main (base) material that covers most of the surface and coat material that appears only on edges.

 

3dsmax_vray_bedroom_ai45s03_20

Table base material.

 

3dsmax_vray_bedroom_ai45s03_21

Table coat material.

 

3dsmax_vray_bedroom_ai45s03_19

VrayDirt controls how much of a coat material is revealed.

 

3dsmax_vray_bedroom_ai45s03_22

VrayColor node makes diffuse texture darker.

 

3dsmax_vray_bedroom_ai45s03_23

Chair mesh.

 

3dsmax_vray_bedroom_ai45s03_24

Chair wireframe.

 

3dsmax_vray_bedroom_ai45s03_25

Chair wood material. Similar to the table material - we used Vraydirt to make it older on the edges.

 

3dsmax_vray_bedroom_ai45s03_26

Chair wood material - base material settings.

 

3dsmax_vray_bedroom_ai45s03_27

Chair fabric material.

 

3dsmax_vray_bedroom_ai45s03_28

Wall mesh.

 

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Wall material 1.

 

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Wall material 2.

 

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Some props (Archmodels) on the parapet.

 

3dsmax_vray_bedroom_ai45s03_33

Background building mesh.

 

ai45_s03_final_cam01

Final render - camera 1.

 

ai45_s03_final_cam02

Final render - camera 2. thanks for reading! :)

You can get this scene with Archinteriors vol. 45 collection. We also prepared modified Unreal Engine version if you like.

Author: Michal Franczak Editor: Michał Franczak
Tags: vray archinteriors bedroom 3dsmax vray 3dsmax archinteriors
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alirezagaroosi07:31:14  |  18-08-2017
render setup!?

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