We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Modeling Stained Glass Window

CoffeeMaker 2016-12-02 09:10 tutorial  > 3ds MAX  > modeling

We are going to create a historical stained glass window inside the Dowlatabad Garden Complex in Yazd.

Click on image to enlargeref_evermotion.jpg

The reference photo and technical info credit to Sima Rastegari. you can find more photos of this place in her instagram: sima.rastegari

 

Click on image to enlarge01_evermotion_3.jpg

I convert the reference photo to black and white just to make sure you can clearly see 3d objects on the scene. First step is to create frames and the first frame is the outer dome frame. Create a Circle shape in Front view.

 

Click on image to enlarge02_evermotion_3.jpg

Step 2: Convert it to Editable Spline. we just need one fourth of this circle so remove the other segments same as below photo.

 

Click on image to enlarge03_evermotion_3.jpg

Step 3: Change the mode of the top vertex to Corner to make it looks sharp. Later we may need to convert it to Bezier Corner to adjust its curvature.

 

Click on image to enlarge03_2_evermotion.jpg

 

Click on image to enlarge04_evermotion_3.jpg

Step 4: We need to add another vertex. Use Refine button and add a new vertex as shown in the below photo.

 

Click on image to enlarge05_evermotion_3.jpg

Step 5: With help of bezier handles try to make it same as the dome shape of the referece photo.

 

Click on image to enlarge06_evermotion_3.jpg

Step 6: I added another vertex and moved it down.

 

Click on image to enlarge07_evermotion_3.jpg

Step 7: In Editable Spline parameters, checkEnable in Renderer and Enable in Viewport. Then use the Rectangular mode and change the value of Length and Width.

 

Click on image to enlarge08_evermotion_3.jpg

Step 8:Use Symmetry modifier to complete this object.

 

Click on image to enlarge09_evermotion_3.jpg

Step 9: To create the inner dome frame, you can just resize the outer frame and change its Rectangular values.

 

Click on image to enlarge10_evermotion_3.jpg

Step 10: To make sure that frames do not look so flat, we need to chamfer all visible edges. First convert them to Edibale Poly and then use Chamfer. Just as a tip, always duplicate your original objects before converting them to Eiditable Poly. Hide them. you may need to use them again to create another similar object.

 

Click on image to enlarge11_evermotion_2.jpg

Step 11: I made other frames as you can see in below photo with Box object.

 

Click on image to enlarge12_evermotion_3.jpg

Step 12: To create the frame of colored glasses, First you need to understand its geometric shape. Then find a piece that simply with duplication and refletion can produce the rest of the object.

 

Click on image to enlarge13_evermotion_3.jpg

Step 13: Create a Plane. Convert it to Editable Poly

 

Click on image to enlarge14_evermotion_3.jpg

Step 14: Use Cut and create segments on the frame of the window. Here we do not need to care about quad shape of the faces. We just have to make sure that all segments are on the frame of the window. .

 

Click on image to enlarge15_evermotion_3.jpg

Step 15: There is one round frame at top right corner. To create that, First I added 2 extra segments, Move their vertices to make it looks round. Then removed the segments. 2 vertices remain there.

 

Click on image to enlarge15_2_evermotion.jpg

 

Click on image to enlarge16_evermotion_3.jpg

Step 16: Before duplicating this piece, we need to set ID for similar colors in colored glass. Remember here we are creating both frame and colored glass. Select the faces with similar color. In Editable Poly parameters set different number for each of them in Set ID field.

 

Click on image to enlarge17_evermotion_3.jpg

Step 17: Use Multi/Sub-Object material and apply different color for each ID. Better to use similar color as original colored glass.

 

Click on image to enlarge18_evermotion_3.jpg

Step 18: Now use Symmetry modifier, move its Mirror sub-gizmo and reflect the Plane to the left, right, top and bottom.

 

Click on image to enlarge19_evermotion_3.jpg

Step 19: Add another Symmetry modifier and duplicate whole shape. You need to add several Symmetry modifier to complete this window. If it goes out of frame, just convert it to Editable Poly and remove extra faces. then again add Symmetry modifier. .

 

Click on image to enlarge20_evermotion_3.jpg

Step 20: Here is the final result for this window. Next we will create its frame.

 

Click on image to enlarge21_evermotion_1.jpg

Step 21: Select all segments except the border of the window. So all inner segments need to be selected.

 

Click on image to enlarge22_evermotion_1.jpg

Step 22: In the Editable Poly modifier, click on Create Shape From Selection button. from Create Shape dialog choose Linear type and hit OK. We just created a spline shape.

 

Click on image to enlarge23_evermotion_1.jpg

Step 23: Select this new spline shape and in the Editable Spline parameters, checkEnable in Renderer and Enable in Viewport. Use the Rectangular mode and change the value of Length and Width. I change Angle to 45. So we finished the first window.

 

Click on image to enlarge24_evermotion_1.jpg

Step 24: I doublicated the first window which is 2 seperated object, colored glass and frame. there are another glasses around this window which you can use the same technique to create them. the final result should be same as below photo.

 

Click on image to enlarge24_2_evermotion.jpg

 

Click on image to enlarge25_evermotion_1.jpg

Step 25: Use same technigue to create colored glass of the main window at top. The only question here is how to remove the extra faces at the corner of window.

 

Click on image to enlarge26_evermotion_1.jpg

Step 26: The best way is to use Boolean. Select colored glass object. Click on Pick Operand B and click on the frame object.

 

Click on image to enlarge27_evermotion_1.jpg

Step 27: Because we already applied material to this object so it will give option to remain our material. Choose Match Material IDs to Material and hit OK.

 

Click on image to enlarge28_evermotion_1.jpg

Step 28: Hide the frame object. you will see there is gap between the main object and extra faces.

 

Click on image to enlarge29_evermotion_1.jpg

Step 29: Select the extra faces and delete them.

 

Click on image to enlarge30_evermotion_1.jpg

Step 30: Now you can create frames same as the way we use in the previous steps.

 

Click on image to enlarge31_evermotion.jpg

Step 31: Last object is the glass between inner and outer of the dome. used the same technique to create colored glasses. Here the only question is how to bend this object.

 

Click on image to enlarge32_evermotion.jpg

Step 32: First, use Bend modifier to bend the top faces.

 

Click on image to enlarge33_evermotion.jpg

Step 33: Then use the Editable Poly modifier, select the faces that need to be relocated between frames. At end add Symmetry modifier.

 

Click on image to enlarge34_evermotion.jpg

Step 34: Here is the final resul of this tutorial.

 

 

Author: CoffeeMaker Editor: Michał Franczak
Tags: glass window hani mohammadi
You may also like...
Creating the bathroom in 3ds max - 1 of 8

Creating the bathroom in 3ds max - 1 of 8

In this tutorial we are going to create a bathroom in 3ds max and render it with Vray. The main goal of this tutorial is to show different techniques for modeling and rendering. So the objects and materials have been chosen according to this goal.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

Amir11 15:33:18  |  03-01-2017
thats great tutorial. , thnx alot, iranian historic architectural is great